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  1. #5
    Player
    Takophiliac's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Pentiki Mahougami
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by PirateCat View Post
    This gets messier if you're proposing being able to store crafted gear this way, because then you need (at minimum) to store whether it's HQ and possibly what materia are on it - assuming we don't just take the easy way out and require the piece to be unmelded or remove the materia in the process. For the sake of comparison, I'm going to assume that all the gear has to match for quality and not have materia on it to be storable. So we're storing a pointer to the set and a bit for whether it's HQ.

    So which one is more efficient would likely depend on how much gear they are expecting players to store this way.
    Similar to FFXI, it would not be possible to store materia in this way. While it doesn't matter to me either way, in FFXI, HQ gear could only be stored if you had all pieces HQ (assuming that set was storable as HQ). I don't see a reason not to implement it the same way. This means you don't need a bit for HQ, it's just a different serial number.

    I expect them to be Square. I expect them to take the easy way out because it's easier to program that way. I wouldn't expect them to store the materia or any augmentations, nor would i expect gear with random stats (pinks, like diadem) to be storable.
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    Last edited by Takophiliac; 01-25-2016 at 05:11 AM. Reason: Character Limit