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  1. #1
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60

    Add another weapon to each class

    OK so I see a few people complain that there is no diversity between the jobs. Example all WHM are a like. So why not have all jobs able to equip a another weapon and with new skills giving each job two different play styles. So I could play Bard with a bpw and be dps or play as a healer bard with a flute. Here are examples or ideas.

    PLD-(Mace and Shield) People want blunt damage so give it a Mace to pld, could stay as a tank or go dps.
    WAR-(Great Hammer) Same as pld.
    DRK-(Sythe) Everyone wants a DRK dps so give it a syth and and call it a day.
    MNK-(Pole arm)Think MNK like in other RPGs using fast movements with staff like weapons.
    NINJA-(Shuriken)-Think yuffie ff7.
    DRG-(spear and shield) it keeps the spear but add a shield for tanking.
    BRD(Flute)-Give Brd a flute and make it a healer.
    MCH(wrench)-more blunt damage.
    BLM(Scepter)-Bring them back and add something to it and use it in one weapon slot(crystal or something)
    SMN(I donk know this is hard)
    SCH(same as SMN but Measures may work)
    WHM(Wands)-same as BLM give it something else and put it in one slot a Bell could be a idea.
    AST(Cards)-Use the cards them selves for more dps think ACE ff type-O.
    (5)
    Last edited by liljramos88; 01-20-2016 at 12:22 AM.

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    This would ruin any identity that the job has, and would also be a nightmare to implement if you are talking about jobs changing roles (at which point I'd much rather have a new job). Sorry, but this will never happen, the devs have even dropped support for 1 handed WHM and BLM wands because they don't like this.
    (2)

  3. #3
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    To incorporate more diversity I would rather see ability customization, specialization or evolution. Being able to augment existing abilities to use them in a new or different way.
    (0)

  4. #4
    Player
    Cromi_Jobly's Avatar
    Join Date
    Oct 2015
    Posts
    62
    Character
    Cromi Jobly
    World
    Diabolos
    Main Class
    Machinist Lv 60
    Quote Originally Posted by liljramos88 View Post
    MCH(wrench)-more blunt damage.
    (15)

  5. #5
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    So let's re-design each class from the ground up? Yeah should be done real quick....>_>.

    Seriously, this game needs content, not a re-skin of a class or a new weapon. We desperately need things to do, not just different ways to do the same tired old content.

    1 raid every 6 months? Not cutting it
    2 New dungeons every 3 months? Not cutting it
    1 24 man raid every 8-10 months? Not cutting it

    The reason people are burning out is because content is dwindling and its rarely unique when new content is finally released.
    (2)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I'm all for more varied weapon skins. Saying a class has 'identity' from its weapon is pretty absurd. A warrior would still be a warrior if you gave them a size appropriate polearm or warhammer. The -animations- give the classes identity, and most of the animations on some classes can easily fit multiple weapons, since they're impractical fighting styles anyways.
    (0)

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,274
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kabooa View Post
    I'm all for more varied weapon skins. Saying a class has 'identity' from its weapon is pretty absurd. A warrior would still be a warrior if you gave them a size appropriate polearm or warhammer. The -animations- give the classes identity, and most of the animations on some classes can easily fit multiple weapons, since they're impractical fighting styles anyways.
    Except you're actually falling into the trap of not understanding the whole concept of the Armoury System that underlies FFXIV's battle system. This is not FFXI's Job System where you have a Job and multiple types of weapons that can be equipped, usually with Jobs having varying degrees of proficiency in them. Here in FFXIV, the class/Job is the weapon - that's what the system has been about ever since day one, and thus Jobs build on that. Want to use a lance? You're a LNC/DRG. Want to use a gun? Equip MCH. Want to use a sword? That's GLA/PLD, etc etc. This is how it's been with FFXIV since the very beginning in 1.0, and how FFXIV will always be.

    And before you pass judgement, players were actually asked whether to scrap the Armoury System in favour of FFXI's style Job system, or keep the Armoury System and just have Jobs piggyback on the existing classes. Players decided on the later. So for better or worse, the Armoury System and it's single weapon type per class/Job is here to stay I'm afraid.
    (0)

  8. #8
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    U not really changing anything to be honest right now if we equip a staff we a white mage and when we equip a dagger we a ninja with all new different skills and traits so do the same. You have a great sword you are a drk and when you equip a sythe you still a dark but with all new different skills and traits. How many jobs can we bring to the game this could fix a few problems. For example if you really love dark but hate tanking than be a sps tank with a sythe
    (0)

  9. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by liljramos88 View Post
    U not really changing anything to be honest right now if we equip a staff we a white mage and when we equip a dagger we a ninja with all new different skills and traits so do the same. You have a great sword you are a drk and when you equip a sythe you still a dark but with all new different skills and traits. How many jobs can we bring to the game this could fix a few problems. For example if you really love dark but hate tanking than be a sps tank with a sythe
    ok, so I want to play DRK as a DPS in a raid, what skills do I have that benefit me as a dedicated DPS without new or modified skills being implemented? The best case scenario of this kind of system is already in the game in the form of SMN/SCH, and even then it is kinda clunky and has its problems with bonus stats, and the fact that adding a new class would actually probably take slightly less work as it would be easier to implement (on top of being entirely more interesting). Either way, the devs have made it very clear that they are moving away from this kind of system, and it only exists because 1.0.

    To counter your idea, I don't have a problem with diverse weapon types within the constraints of the job, and I think that would be great for glamour, for example, PLD has kite and square shields, and I would love to see more types of shield, BRD has shortbows and longbows and could see more diversity (crossbow is a large stretch due to animations, but it supports the idea), MNKs could have gloves as well as knuckledusters, and maybe more varied models for starglobes.
    (0)
    Last edited by Lambdafish; 01-20-2016 at 08:17 AM.

  10. #10
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    This would be the most counterproductive thing...every weapon taken by an existing class would lock out the potential of a future new job, and for what? Either not enough change to the existing job to warrant it, or enough change it might as well not be the same job. No, just no.
    (2)

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