Few more: http://imgur.com/a/xUqOz
Got linked it earlier, thought it would be a good share/discussion.
Credit to whoever made them.
Few more: http://imgur.com/a/xUqOz
Got linked it earlier, thought it would be a good share/discussion.
Credit to whoever made them.
It would be nice if we had instance achievements as currently most achievements are grind.
Rewards to the use of skills and fun in my FFXIV?! Hell no.
Achivements: Beat the damn thing you already learned 10 times and done with it. This is an MMORPG not a game.
I'm really surprised the dev team hasn't put something like this anyway. They're kind of a sneaky way to get two difficulties out of the same content without having to truly design two completely separate ones. I suppose it's possible the Achievement system isn't structured to be able to track things over the course of an entire counter like that though.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
This would be a good idea. You already have players who already attempt different ways to do a fight just for fun. They wouldn't need to implement this at launch of a raid, but could add it in the patch after, when they'll have the hindsight of having seen the common strats people used to influence whatever challenges they put out.
This is partly why Second Coil Savage worked so well because they were able to adjust the mechanics of the turns so that people were forced to approach it differently compared to the common strats used for Second Coil (LoS Devour, Renaud stacking, T8/T9 solo tanking).
It'd be great if we had achievements for synched minimum ilvl coil like you complete coils 1-5 minimum ilvl so you get "Bane of Twintania", or for T6-9 "Dalamund's Downfall" stuff like that would be really awesome.
Hey OP, don't forget the extra AS4 achievement reddit created afterwards :
(I was going to make this thread. Glad I checked before posting ^^ )
There is no achievement to grinding. Honestly the best achievements I saw in Raids were:
Flawless:
Complete the boss without a single person dying.
Sense of Urgency:
Kill the boss in a time limit.
I like the idea, but probably more linked to content that actually needs an increase in "difficulty".
Many people enjoy doing easier content while imposing harsh rules upon themselves, but do we really need that for something like Savage, where only like 5-100 people per server beat it even without special requirements?
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