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  1. #1
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80

    What if raids had these?



    Few more: http://imgur.com/a/xUqOz

    Got linked it earlier, thought it would be a good share/discussion.

    Credit to whoever made them.
    (26)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    It would be nice if we had instance achievements as currently most achievements are grind.
    (5)

  3. #3
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Saccharin View Post
    It would be nice if we had instance achievements as currently most achievements are grind.
    Because they are achievements....they give you a sense of achievement after completing a grind.
    (4)

  4. #4
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Rewards to the use of skills and fun in my FFXIV?! Hell no.

    Achivements: Beat the damn thing you already learned 10 times and done with it. This is an MMORPG not a game.
    (4)

  5. #5
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I'm really surprised the dev team hasn't put something like this anyway. They're kind of a sneaky way to get two difficulties out of the same content without having to truly design two completely separate ones. I suppose it's possible the Achievement system isn't structured to be able to track things over the course of an entire counter like that though.
    (3)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  6. #6
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    This would be a good idea. You already have players who already attempt different ways to do a fight just for fun. They wouldn't need to implement this at launch of a raid, but could add it in the patch after, when they'll have the hindsight of having seen the common strats people used to influence whatever challenges they put out.

    This is partly why Second Coil Savage worked so well because they were able to adjust the mechanics of the turns so that people were forced to approach it differently compared to the common strats used for Second Coil (LoS Devour, Renaud stacking, T8/T9 solo tanking).
    (1)

  7. #7
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    It'd be great if we had achievements for synched minimum ilvl coil like you complete coils 1-5 minimum ilvl so you get "Bane of Twintania", or for T6-9 "Dalamund's Downfall" stuff like that would be really awesome.
    (1)

  8. #8
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Hey OP, don't forget the extra AS4 achievement reddit created afterwards :




    (I was going to make this thread. Glad I checked before posting ^^ )
    (20)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MrsFluffyButt View Post
    Because they are achievements....they give you a sense of achievement after completing a grind.
    There is no achievement to grinding. Honestly the best achievements I saw in Raids were:


    Flawless:
    Complete the boss without a single person dying.

    Sense of Urgency:
    Kill the boss in a time limit.
    (2)

  10. #10
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I like the idea, but probably more linked to content that actually needs an increase in "difficulty".
    Many people enjoy doing easier content while imposing harsh rules upon themselves, but do we really need that for something like Savage, where only like 5-100 people per server beat it even without special requirements?
    (2)

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