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  1. #1
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90

    [QoL] Level Sync & Certain Abilities

    Hi,

    This thread is about level sync, specifically while hunting in FATEs. I'm talking about things like AST sect, sword oath, protect and the like. Why do we have to reapply every time we sync down, but not up? Why can they not be adjusted with the sync like our gear if they simply MUST be adjusted?

    My example of protect is not as awful, but in my personal experience trying to do FATEs as a PLD and AST lately, this is super annoying!

    Side note, being able to search for a phrase on these forums would probably help with a lot of duplicate posts, which this may be. I wanted to search for threads about level sync but all I got was results with keywords "level" and "sync" and using "level sync" with quotes returns nothing. Not going to look through all those "level" and "sync" results, sorry.
    (0)

  2. #2
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Probably because it was the quick and easy no ambiguity for disabling abilities you won't have access to while level synced. No need to micromanage coding logic to determine what's not available, just disable everything and let things be re-cast by the player if they currently have access to the skill.
    (4)

  3. #3
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I could crit adlo for a 10k shield and sync to L10 if it didn't remove it.
    (0)

  4. #4
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by aesteval View Post
    Probably because it was the quick and easy no ambiguity for disabling abilities you won't have access to while level synced. No need to micromanage coding logic to determine what's not available, just disable everything and let things be re-cast by the player if they currently have access to the skill.
    This would be the reason... Cross-class and other unavailable skills at the level you're syncing to.

    Let's say you're a SCH, AST, ACN or PLD (Cross-class Stoneskin), when you level down to level 10 that skill may be in a cross-class slot which is no longer available to you at that level. Also as a WHM/CNJ, you wouldn't have learned Stoneskin yet so at that level you shouldn't be able to benefit from it. In order to keep this from happening they need to remove the buffs you no longer should have access to, but to dynamically go through all of your buffs and compare them to your cross-class slots or your class/job abilities would be a sizeable drain on resources. To solve this and make it as resource neutral as possible it's just easier to remove all of your buffs entirely.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  5. #5
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    It's also annoying when the mobs spawn outside the FATE radius, and you can't hit them because you can't go out of the FATE radius or you unsync. Only players that don't need to sync can run out and hit them. Happens a bunch in the new areas.
    (1)

  6. #6
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    It'd be nice if provoke worked on fate targets, I lost about 15-20 minutes on a big boss fate because the guy who ended up with aggro after I died ran away and reset it. It's extremely frustrating to tank a 30 minute fate from 100% to 15% without a healer and have it reset
    (0)

  7. #7
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Pence View Post
    I could crit adlo for a 10k shield and sync to L10 if it didn't remove it.
    I am also asking about syncing the abilities along with our gear; if they can sync our gear, would it be completely unthinkable to sync abilities too if they are available to that person at that level?
    (0)
    Last edited by M0xie; 01-20-2016 at 12:10 AM.

  8. #8
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vaer View Post
    It's also annoying when the mobs spawn outside the FATE radius, and you can't hit them because you can't go out of the FATE radius or you unsync. Only players that don't need to sync can run out and hit them. Happens a bunch in the new areas.
    And then there's the matter of overlapping FATEs that wreck being synced because the game seems to get very confused sometimes and keeps unsyncing you while you're still in a FATE.
    (0)

  9. #9
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by M0xie View Post
    I am also asking about syncing the abilities along with our gear; if they can sync our gear, would it be completely unthinkable to sync abilities too if they are available to that person at that level?
    Not unthinkable but probably not coded that way to begin with. The problem is the sync is applied to the skill at cast time, not while it's active. Example: I cast Stoneskin at level 60 giving me (for arguments sake) 5000hp shield. Then I sync down. The coding probably isn't there to adjust a buff once applied so if I'm a level 10 sync I now have something like 100hp + 5000hp. So the best bet was to remove the buff.

    To go back and rewrite might be too costly for them, plus it would have to take duration, buff cause and even stacks into effect. Easier just to remove the buff and have it re-applied (if available).
    (1)

  10. #10
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by aesteval View Post
    Probably because it was the quick and easy no ambiguity for disabling abilities you won't have access to while level synced. No need to micromanage coding logic to determine what's not available, just disable everything and let things be re-cast by the player if they currently have access to the skill.
    I'd be Ok with this if they at least reset all cooldowns. I hate when I hit Aetherflow, then level sync, lose aetherflow stacks and have to wait 1 minute before I become useful again.
    (0)

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