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  1. #11
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Twilite View Post
    If you mean from the actual enmity list, yes yes that would be amazing.
    Both, actually. Make it configurable. Right now, tab scans the screen from left to right and picks the next attackable target to the right of the current target (or from the left edge if the current target is not in frame). It's actually a surprisingly inefficient way of doing things from a coding perspective, now that I think about it.

    It would be extremely nice to be able to configure it to follow target markers (Attack 1-5, Bind 1-3, DNA 1-2), or the enmity list. It would also be grand to be able to sort the enmity list by various filters, too, while we're dreaming.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
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  2. #12
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I take no chances; I spam my enmity abilities often, especially as my now Lv60 new DRK.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  3. #13
    Player

    Join Date
    Jul 2011
    Posts
    644
    i don't think it should be have an auto switch for the less aggro you have on mob,
    but it would be nice to different color when a dps/heal or tank have the aggro on a mob.
    also there is some level of signal when we are near to get aggro, but not when we are near to loose it. it would be nice to have a orange circle signal when we have low aggro treat on the mob, and the actual red circle signal when the aggro treat is strong.
    (1)

  4. #14
    Player
    Takophiliac's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Pentiki Mahougami
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by repoe View Post
    As for easier enmity monitoring, just look at your enemy list, orange circle =aggro, triangle=losing aggro, yellow (I think) no aggro.
    Quote Originally Posted by Rawrz View Post
    Red is highest aggro.Yellow means closeish to gaining aggro, orangeish is about to lose aggro. Green is low aggro. Nothing is no enmity on anything.
    Both of these are a bit incorrect.

    Red Square means you currently hold the monster's attention.
    Flashing orange upside down triangle means you are about to get hate (>95% of the person with the mob's attention).
    The orange triangle stops flashing if you are far enough behind the person currently holding enmity. (about 80%->95% of the person with the mob's attention)
    Yellow right side up triangle means you have between 50%-80% or so of the enmity of the person with the mobs attention.
    Green circle is anything below that. (<50%)

    If you are tanking and any of the enemy party list is not flashing red square, then you aren't tanking. Flashing orange doesn't mean someone's about to take the mob's attention, it means they just did.

    What all of you really want, anyway, is a feature on the enemy party list that lets you know when someone else has attained the orange or yellow status on the enemy party list. After all, anything besides all red on the enemy party list for a tank is too late, and everything all red is "normal". There is no warning.

    I'd suggest to Square that if you're on a tank job, the enemy party list should show the highest enmity status from the party instead of your status. As in, if the black mage in your party is Yellow and everyone else is Green, that mob shows Yellow on the tank's enemy party list widget. Then the tank would be looking for the mob list to show all greens, and the feature would be a huge help to new tanks. (even experienced tanks would be interested, I'm sure)
    (3)
    Last edited by Takophiliac; 01-25-2016 at 12:38 PM. Reason: Character Limit

  5. #15
    Player
    MeanderCat's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Allequerie Nisara
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rawrz View Post
    Red is highest aggro.Yellow means closeish to gaining aggro, orangeish is about to lose aggro. Green is low aggro. Nothing is no enmity on anything.
    Orange is about to take full aggro or starting to lose it if you were at full aggro (red) from the tank's perspective. Yellow means you've just started to gain aggro or about to completely lose it from the tank's perspective.

    I agree that targeting from the tank's perspective leaves a bit to be desired, especially in large pulls.
    (0)

  6. #16
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Here's an idea, lets ask the devs to put your enmity bar below or aside the Mobs Hp in the A~Z list of mobs you have initiated an action on. When one or more goes down besides the one you are focusing on, then some random person is pulling hate somewhere else. Like a slide, it fills up to full when you generate enmity and full means it'll go after you. If someone else is building more enmity than you it'll go down and then they'll leave when it empties out. Very similar to what we see under party members icon. Then tanks can single out a target, rebuild enmity and see who is pulling it away in party before the big red circle changes to a triangle. If everyone is on the same mob you can let them drop to half from the Healer cures before dropping a couple AOE. However this would be easier by selecting the next target by mouse over their place in the list. Instead of cycling through everyone until you get the right one. Unfortunately that's something we deal with on the PS4 if we don't have a mouse to use or something to use it on. Or what the other guy said about having the tab follow the number order they are marked with as opposed to the closest mob in line of sight.
    (0)
    Last edited by Kotemon; 01-25-2016 at 02:26 PM.

  7. #17
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Takophiliac View Post
    Both of these are a bit incorrect.

    Red Square means you currently hold the monster's attention.
    Flashing orange upside down triangle means you are about to get hate (>95% of the person with the mob's attention).
    The orange triangle stops flashing if you are far enough behind the person currently holding enmity. (about 80%->95% of the person with the mob's attention)
    Yellow right side up triangle means you have between 50%-80% or so of the enmity of the person with the mobs attention.
    Green circle is anything below that. (<50%)

    If you are tanking and any of the enemy party list is not flashing red square, then you aren't tanking. Flashing orange doesn't mean someone's about to take the mob's attention, it means they just did.

    What all of you really want, anyway, is a feature on the enemy party list that lets you know when someone else has attained the orange or yellow status on the enemy party list. After all, anything besides all red on the enemy party list for a tank is too late, and everything all red is "normal". There is no warning.

    I'd suggest to Square that if you're on a tank job, the enemy party list should show the highest enmity status from the party instead of your status. As in, if the black mage in your party is Yellow and everyone else is Green, that mob shows Yellow on the tank's enemy party list widget. Then the tank would be looking for the mob list to show all greens, and the feature would be a huge help to new tanks. (even experienced tanks would be interested, I'm sure)
    This post is bang on, it's a surprise to be honest how many people misunderstand the enmity icons, it's simple really, if it aint a red square you don't have hate, the end. If SE did want to improve the system though I'd say reverse it for tanks, that way the aim for tanks is to have the green icons with red meaning you've lost it, orange triangle meaning you're close to losing it etc... It should just be the exact opposite of how it is for the other roles. As it is now you have to cycle through each mob and check the progress bar instead which is obviously more difficult than glancing over a group of icons. I'd rather have help in the form of more information that is easier and faster to understand than any auto target adjustment.
    (0)

  8. #18
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jpec07 View Post
    Both, actually. Make it configurable. Right now, tab scans the screen from left to right and picks the next attackable target to the right of the current target (or from the left edge if the current target is not in frame). It's actually a surprisingly inefficient way of doing things from a coding perspective, now that I think about it.

    It would be extremely nice to be able to configure it to follow target markers (Attack 1-5, Bind 1-3, DNA 1-2), or the enmity list. It would also be grand to be able to sort the enmity list by various filters, too, while we're dreaming.
    Indeed. Too many times, I'm cycling through the list and then it jumps off the list and selects every damn thing else nearby. I've tried messing with filters and stuff but this seems to be a perm thing.

    Quote Originally Posted by Jim_Berry View Post
    I take no chances; I spam my enmity abilities often, especially as my now Lv60 new DRK.
    This is a good habit to have.
    (0)
    Last edited by Twilite; 01-26-2016 at 01:48 AM.

  9. #19
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,143
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MeanderCat View Post
    Orange is about to take full aggro or starting to lose it if you were at full aggro (red) from the tank's perspective.
    As has been stated previously, there is no warning that you're about to lose it. Anything that isn't red is already lost. There is a slight delay in when the mob actually hits someone else, such that if the indicator turns orange in the middle of an enemy's action, you have until the end of that action to fix the situation, but you've already lost the mob's attention, and for most practical purposes, this means at this point someone else will take at least one hit before you remedy things.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  10. #20
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    The only visual cue we have in regards to "about to lose aggro" is the party member list and who has a near full #2 bar. But this is a given as those meters are part of the reason why you cycle anyway.
    (0)

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