Things wrong with PvP that I'm pretty sure we can all agree on:
General PvP Problems
- 1. Que times need to be addressed:
This can be done in several ways. For Front Lines, the most common requested solution, by far, is removing The GC restrictions. Lore can be adjusted to a "training exercise" now that the land dispute has been all but forgotten (ignored/ written out of the game / etc), and the current system can be replaced by a "first come first served" Q line. Problem solved.
For Wolves Den, the DF needs to be simplified. This is a radical solution, but all WD game modes should be abolished and replaced. Let's face it: No one Q's for PvP sub level 50. It just doesn't happen. Those game modes are obsolete and should be removed. The only 2 game modes that should exist are matched Q and solo Q WD, and both options should be increased to lvl 60 to encourage more player Q's. Besides this, there's not much that can be done until Feast is released. After that, more improvements can be made.
- 2. Dead game modes need a lifeline:
This is tied to the first point. Slaughter and Secure are dead, and Wolves Den is nearly dead (save for Friday Night Match-ups). They need to be revived. Improving Q times as listed above would greatly help. More importantly, though, all of these game modes should be raised to lvl 60. They should have been raised to 60 when Seize first came out and a roulette was included for FL. Not increasing the level cap was an oversight that needs to be corrected.
I realize that SE probably has not done this yet for the sake of the players who do not have the expansion, but if we're being brutally honest, the lvl 50 game modes are dead. I feel for non-expansion players, but that's no reason to drag the rest of the community down. They can keep the lvl 50 Q options up for the sake of appearances if they like, but lvl 60 options need to be included. Further all of the Front Lines game modes (Secure / Slaughter / Seize) need to be included in that PvP roulette.
- 3. PvP Roulette needs to be adjusted and improved:
The current Front Lines Roulette needs to be debugged. There's no reason that a roulette Q should be slower to slot someone than directly Q'ing for Seize. Right now, the FL roulette is completely dysfunctional. This needs to be addressed ASAP.
After all Front Lines game modes are increased to lvl 60, all of them (Secure / Slaughter / Seize) should be included into the Front Line Roulette.
When Feast is released, Wolves Den should be included into a "PvP Roulette" which includes Feast and WD.
Character Adjustments
*I've already mentioned these in another thread. SE said they are "looking into" adjustments. We'll have to see if they live up to it, but in the meantime...
- 1. Action points should be stored individually.
SE has pretty much already said that this is not going to happen.
In not so many words, it's just too much work for them to do it. Personally, I don't find this response to be all that acceptable, so I'm reiterating the point. Action points should be stored separately. Redistributing action points should never have been an issue in the first place, as these kinds of things should have been thoroughly thought out before PvP was even released. That said, at least the Dev's are "looking into it."
- 2. PvP load outs should be separate from PvE load outs:
For the sake of creating custom PvP hotbars, PvP load outs should not be shared with PvE load outs. SE never mentioned this, specifically. So, there is hope that it might still be possible ... but it's not likely. Given that the Devs think that separately storing action points would take too much time and resources, it's probably a safe bet to assume that having separately stored hotbars will get a similar response. We can hope though.
- 3. PvP skills menu should be adjusted for ease of use.
This would include having skills listed by job or simply having all skills listed. Players should not have to change jobs to re-allocate their skills. Given that SE will not allow us to have our action points stored separately, adjusting the skill menu could be the likely option that they are "looking into."
The Unlikely Wish List
- 1. Variety of Maps:
Playing the same game mode over and over is repetitive enough. Doing it on the same map over and over makes it worse. It would be nice if we could see a change of scenery every once in a while. This does not mean that SE has to add new maps for each game mode. It only means that players should be able to play the same game mode on multiple maps. Ie: Q for Seize, but play it on the Secure map.
With the current maps this may not be possible (though, I really don't see why not); however, going forward SE should be designing all future PvP maps with the mentality that they should be playable on past game modes. Map variety should NOT be a Q option though. It should be a random selection. No need to bog down the DF any more than it already is.
- 2. Morale restrictions should be removes outright:
This is a controversial one, but the restriction on Morale should be removed. The fact is that the rank 50 players earned that gear. They should get to use it. Further, any advantage that Morale provides to the player is not nearly as steep as the casual community seems to think it is. Pre-mades already have an advantage in coordination and skill, and morale only boosts the item level of 180 gear to 210. PvE gear has already exceeded these bonuses and is far easier to obtain (just run Void Arc once a week and you out-gear a rank 50 PvP'er on your main). The level sync'd version of PvP gear was exceeded in stat bonuses by most ilvl 190 PvE sets, so it has been outdone for a while now. I understand that they sync'd the gear for the sake of "fair play," but it really doesn't do much to make anything fair.
If Morale restrictions are here to stay, however, then they should be adjusted in some way to compensate. Either change the effect of morale (again), or outright remove it and raise the PvP gear level to 190 (thereby making it useful in PvE as well).
- 3. Wolf Marks should be adjusted:
Wolf mark vendors should be expanded to include mounts, minions, and housing items. Items should be rank locked (in level brackets, maybe 10 items per 10 ranks or something) to provide incentive to rank up.
- 4. Healers should be given achievements:
I don't think I should have to explain this one. It should have happened a long time ago, and there's no excuse for why it hasn't. We need healers in PvP. Lets give them a reason to join.
- 5. There should be more variety of PvP Gear:
Again, doesn't really need an explanation. There should be more PvP gear, even if just for vanity.
...I think that covers just about everything, but if I missed anything feel free to add to the list.