Quote Originally Posted by Kling-Klang View Post
No thanks. Waste of money. I would rather them use the money for other fun gameplay developement.
^This, and the actual development team already came out and said ages ago this is the reason why they haven't gone the 'full voiced quest' route (I can't find the thread in question but it was from one of the localization team members explained about it if my memory serves) - it would chew up far too much development time, limit the implementation of new story quests (because they would have to wait before the voice recordings for each tiny piece of dialogue was done), and also eat into development resources which are better spent elsewhere.

Additionally, it was already mentioned earlier in this thread but it's worth repeating, that another reason why we don't have all quest dialogue completely voiced over is due to the fact we are allowed to fully customize our character including their full name, and this becomes their in game identity in the storyline. Because there is simply no way for the development team to know every possible name choice by players, it's impossible to have their name spoken in dialogue.

This is why already in the game when there is a voiced over cutscene, the player's name is never directly mentioned, instead they're just referred to in a generic term ('the adventurer', the 'Warrior of Light', 'Eorzea's Champion' etc) which loses some of that customization (after all, why even give the player the choice to name their character themselves if it's just going to be ignored?).

Either way, I doubt very much we will ever see this game go the 'fully voiced dialogue' route in the future.