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  1. #31
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I would like to see this but it will not happen seeing they have underpowered dev team and budget.
    (0)

  2. #32
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AeraLure View Post
    I don't know. With the amount I keep reading about budget, staff and server limitations I kind of would prefer no voice acting at all and that money redirected elsewhere, let alone an idea like this that could cost a fortune.
    The engilsh voice acting sounds bad to me anyway. Most of it is annoying british/pirates/gaunty accents with words rarely used in modern settings. My whole time in HW I'd just read the text, stop the speaking with the X button, read text, X button etc. Times I would listen is to hear the silly voices of primal's and monsters that always have a distinct way of speaking, which to me sounded more interesting to listen to than actual humanoid characters.

    Quick note: FFXIV has over 5 million subscibers I believe, and we pay 10 dollars a month, that's 50 million dollars every month. Now I'm still wondering how much money they actually need for stuff like this. -_-
    (3)

  3. #33
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Belhi View Post
    snip
    That's what I'm suggesting, only in the MSQ. As for the Scholasticate cutscenes... I really don't remember anything that stood out from those quests, other than that one scene with the Elezen falling over.

    Quote Originally Posted by Kurogaea View Post
    Quick note: FFXIV has over 5 million subscibers I believe, and we pay 10 dollars a month, that's 50 million dollars every month. Now I'm still wondering how much money they actually need for stuff like this. -_-
    FFXIV has 5 million total accounts (excluding trials but including China), not active players. Their was a Lodestone survey done earlier this month and the total player base totaled around 700,000 players (excluding China and Korea). Last I heard though, WoW's store rakes in enough money for them to make up for their lost subscribers (5 million), so the Mogstation is likely a huge money maker. Fully voiced dialogue isn't too costly especially considering they hire relatively unknown VAs and other studios do far more with far less money, but it is an MMO and I'm unaware of their operating costs.
    (0)

  4. #34
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I'd love more voice acting for sure, at LEAST on those CS quest parts where, you know, they seem to talk important stuff.

    It's true that VA doesn't make a story better (It's the writing which does), but it would make the story a tiny bit more involving with actual "voicing" going on.
    (0)

  5. #35
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    No thanks. Waste of money. I would rather them use the money for other fun gameplay developement.
    (7)

  6. #36
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,264
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kling-Klang View Post
    No thanks. Waste of money. I would rather them use the money for other fun gameplay developement.
    ^This, and the actual development team already came out and said ages ago this is the reason why they haven't gone the 'full voiced quest' route (I can't find the thread in question but it was from one of the localization team members explained about it if my memory serves) - it would chew up far too much development time, limit the implementation of new story quests (because they would have to wait before the voice recordings for each tiny piece of dialogue was done), and also eat into development resources which are better spent elsewhere.

    Additionally, it was already mentioned earlier in this thread but it's worth repeating, that another reason why we don't have all quest dialogue completely voiced over is due to the fact we are allowed to fully customize our character including their full name, and this becomes their in game identity in the storyline. Because there is simply no way for the development team to know every possible name choice by players, it's impossible to have their name spoken in dialogue.

    This is why already in the game when there is a voiced over cutscene, the player's name is never directly mentioned, instead they're just referred to in a generic term ('the adventurer', the 'Warrior of Light', 'Eorzea's Champion' etc) which loses some of that customization (after all, why even give the player the choice to name their character themselves if it's just going to be ignored?).

    Either way, I doubt very much we will ever see this game go the 'fully voiced dialogue' route in the future.
    (3)

  7. #37
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    No, from me too.

    First, there are other things I'd like to see in-game first, like more storage or houses for everyone who wants them.

    Second, I'd rather be addressed by name in writing than have my character addressed in some generic term by npcs who should know her really well. It just feels unnatural.

    Third, there is the problem of quality and voices changing radically when the original actors are not available for later patches.
    I can't tell you how jarring Minfillia's wooden acting was all the way through ARR and how utterly disappointed I was when the Admiral went from sounding like a plausible leader in ARR to a comedy pirate in HW.
    (2)

  8. #38
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Solarra View Post
    Third, there is the problem of quality and voices changing radically when the original actors are not available for later patches.
    I can't tell you how jarring Minfillia's wooden acting was all the way through ARR and how utterly disappointed I was when the Admiral went from sounding like a plausible leader in ARR to a comedy pirate in HW.
    It's hard to keep voice actors under contract when you give them 5-10 minutes of dialogue in an entire expansion, and the same is said for the very little practice with their characters they get due to those same constraints.
    (0)

  9. #39
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Exactly my point Colorful, though I believe the actress who originally played the Admiral wasn't approached for HW (sorry, no idea which thread I read that in). I do take your point about time-constraints affecting the acting, too.

    Doing something like this well would cost a fortune and personally, I'd rather see money spent on other things.
    (0)

  10. #40
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm fine with the way it is. I voice acting is passable but that's not saying much. I can't imagine hearing everyone else speak, especially lominsans
    (1)

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