Quote Originally Posted by Lukha View Post
In Visual Novels that let you change the hero or heroine's name, they'll often have a slight pause in dialogue where your name would be in the sentance. Not a perfect solution, but it sounds okay as long as the timing is good.
I've literally never seen this where it wasn't awkward.

In general, stupid and pointless suggestion that would change nothing meaningful other than a dip in quality if it becomes perfunctory for everything and fewer instances of variable dialogue or named player characters. Nevermind that the game has super severe issues that need addressing far, far, far before voice acting. Please do NOT fully voice the game, SE.

Quote Originally Posted by Gunspec View Post
That's why there is always a moniker in voiced games that they use to refer to the custom player. I'm pretty sure "warrior of light" is what they already call us in all spoken dialogue in FFXIV. SWTOR had several for each class, ESO refers to the player as the "Vestige", other games would use titles from guilds and whatnot.

Even single player games get names like "Dragonborn", "Inquisitor", "Vault dweller", etc.



In Morrowind they only said things like "outlander..." or "you n'wah". The script contained a mountain of conversation in text, which they would never bother with the current games due to needing to voice everything.
And all of those are titles and/or nicknames that feel much more impersonal. I'd rather keep Rhuna the way she is in the world as far as how she's addressed. For anyone that has trouble being immersed because there are some non-voiced cutscenes, go play an SNES RPG ffs. :/