I wish the games industry would stop trying to voice everything...

I mean, it's a great way to add to immersion, but the cost is usually pretty ridiculous... When I look at something like Fallout 4 or Final Fantasy XIII, I can't help but wonder if there would be a better game if every line didn't have to be voiced... Bethesda in particular, seems to have gone for a "Voicing all this costs a lot, lets write less dialog", and that says nothing about the modding scene... Plenty of mods are great, but I'll be damned if the amateur voice work (or utter lack of) doesn't end up killing them for me, even the well done amateur voice overs fans create are fairly jarring alongside the original ones. Then you've got other mods, can I make a mod that significantly changes the main quest? Lets say I want to tell Preston to get lost, can't do that unless I have just text dialog, a bad impression, or hire Jon Gentry (plus the MCs two voice actors) myself...

Really wish the budget put aside for getting voice actors could instead be spent on making a better game, it's a nice thing to have, but the cost quickly spirals if you support multiple languages... That's not to say silence is any better, pre-voice acting games did a fairly good job of giving sound to dialog without voicing everything. Nintendo actually does this fairly well (and when they actually do voice work we get Other M, I rest my case...), Wind Waker and Twilight Princess come to mind, neither voiced their cutscenes, what they did was effectively the same as how we pick our characters voices in character creation here. Heck, Midna had an utterly gibberish language that didn't need to facilitate a Japanese/English/German/French dub, same for Gravity Rush/Daze. That works a lot better IMO, probably why the developers opted to give the dragons their own language in Heavensward.