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  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Belhi View Post
    snip
    That's what I'm suggesting, only in the MSQ. As for the Scholasticate cutscenes... I really don't remember anything that stood out from those quests, other than that one scene with the Elezen falling over.

    Quote Originally Posted by Kurogaea View Post
    Quick note: FFXIV has over 5 million subscibers I believe, and we pay 10 dollars a month, that's 50 million dollars every month. Now I'm still wondering how much money they actually need for stuff like this. -_-
    FFXIV has 5 million total accounts (excluding trials but including China), not active players. Their was a Lodestone survey done earlier this month and the total player base totaled around 700,000 players (excluding China and Korea). Last I heard though, WoW's store rakes in enough money for them to make up for their lost subscribers (5 million), so the Mogstation is likely a huge money maker. Fully voiced dialogue isn't too costly especially considering they hire relatively unknown VAs and other studios do far more with far less money, but it is an MMO and I'm unaware of their operating costs.
    (0)

  2. #2
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I'll voice all the minor NPCs.

    I won't be very good, mind, but I'd totally do it for free.
    (0)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  3. #3
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    If they keep it to only MSQ and maybe a few important sidequests, I don't mind. But don't make every single unimportant NPC voiced. Most of the time in open world games, they are all voiced by the same man or woman and it gets irritating after a while. (Maybe its because I'm replaying Dragon's Dogma on PC at the moment and almost all the NPCs sound alike. Meh.)
    (0)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I wish the games industry would stop trying to voice everything...

    I mean, it's a great way to add to immersion, but the cost is usually pretty ridiculous... When I look at something like Fallout 4 or Final Fantasy XIII, I can't help but wonder if there would be a better game if every line didn't have to be voiced... Bethesda in particular, seems to have gone for a "Voicing all this costs a lot, lets write less dialog", and that says nothing about the modding scene... Plenty of mods are great, but I'll be damned if the amateur voice work (or utter lack of) doesn't end up killing them for me, even the well done amateur voice overs fans create are fairly jarring alongside the original ones. Then you've got other mods, can I make a mod that significantly changes the main quest? Lets say I want to tell Preston to get lost, can't do that unless I have just text dialog, a bad impression, or hire Jon Gentry (plus the MCs two voice actors) myself...

    Really wish the budget put aside for getting voice actors could instead be spent on making a better game, it's a nice thing to have, but the cost quickly spirals if you support multiple languages... That's not to say silence is any better, pre-voice acting games did a fairly good job of giving sound to dialog without voicing everything. Nintendo actually does this fairly well (and when they actually do voice work we get Other M, I rest my case...), Wind Waker and Twilight Princess come to mind, neither voiced their cutscenes, what they did was effectively the same as how we pick our characters voices in character creation here. Heck, Midna had an utterly gibberish language that didn't need to facilitate a Japanese/English/German/French dub, same for Gravity Rush/Daze. That works a lot better IMO, probably why the developers opted to give the dragons their own language in Heavensward.
    (2)

  5. #5
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nalien View Post
    I wish the games industry would stop trying to voice everything...

    I mean, it's a great way to add to immersion, but the cost is usually pretty ridiculous... When I look at something like Fallout 4 or Final Fantasy XIII, I can't help but wonder if there would be a better game if every line didn't have to be voiced... Bethesda in particular, seems to have gone for a "Voicing all this costs a lot, lets write less dialog", and that says nothing about the modding scene... Plenty of mods are great, but I'll be damned if the amateur voice work (or utter lack of) doesn't end up killing them for me, even the well done amateur voice overs fans create are fairly jarring alongside the original ones. Then you've got other mods, can I make a mod that significantly changes the main quest? Lets say I want to tell Preston to get lost, can't do that unless I have just text dialog, a bad impression, or hire Jon Gentry (plus the MCs two voice actors) myself...

    Really wish the budget put aside for getting voice actors could instead be spent on making a better game, it's a nice thing to have, but the cost quickly spirals if you support multiple languages... That's not to say silence is any better, pre-voice acting games did a fairly good job of giving sound to dialog without voicing everything. Nintendo actually does this fairly well (and when they actually do voice work we get Other M, I rest my case...), Wind Waker and Twilight Princess come to mind, neither voiced their cutscenes, what they did was effectively the same as how we pick our characters voices in character creation here. Heck, Midna had an utterly gibberish language that didn't need to facilitate a Japanese/English/German/French dub, same for Gravity Rush/Daze. That works a lot better IMO, probably why the developers opted to give the dragons their own language in Heavensward.
    Since the problem with FFXIII is that the different team didn't have a good communication, I don't think it would have changed much.
    (0)

  6. #6
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Both ESO and SWTOR have fully voiced NPCs, but both games have budgets that were massively inflated for that purpose, and have trouble adding new story content due to requiring additional voice acting. They wouldn't be able to simply drop in new side quests each patch, without going to the trouble of hiring and directing more voice talent.

    Then you have the issue of "is this actor still available?", "can we still use a character from 3 years ago?", "is it acceptable to hire a new voice actor for this character?". With ESO, it is teased that a character voiced by John Cleese will have a larger role in the future, but I don't see the game having a large enough budget expansion to validate hiring John Cleese to do more voice work. If they hadn't gone with voice acting, that character could tap dance his way through every story beat with no extra budget required.

    Think of how we can revisit locations like Revenant's Toll or Camp Dragonhead, and various npcs will all comment on our current position in the story. Would they still be able to put those touches into the script if everything had a voice?

    And yeah, there are four languages they'd have to do, so multiply these problems by four.
    (2)

  7. 01-19-2016 07:21 AM

  8. #8
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    I never see the game being fully voiced, if only because they couldn't possibly account for all the various player names. Unless literally NOBODY ever says our name again... and I think that'd bother me even more than a lack of voices.
    (6)

  9. #9
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Urthdigger View Post
    I never see the game being fully voiced, if only because they couldn't possibly account for all the various player names. Unless literally NOBODY ever says our name again... and I think that'd bother me even more than a lack of voices.
    That's why there is always a moniker in voiced games that they use to refer to the custom player. I'm pretty sure "warrior of light" is what they already call us in all spoken dialogue in FFXIV. SWTOR had several for each class, ESO refers to the player as the "Vestige", other games would use titles from guilds and whatnot.

    Even single player games get names like "Dragonborn", "Inquisitor", "Vault dweller", etc.

    Quote Originally Posted by Morzy View Post
    Its the same in Morrowind, Skyrim and now Fallout 4 lol. Even with all the Fallout 4 hype, its still Bethesda.
    In Morrowind they only said things like "outlander..." or "you n'wah". The script contained a mountain of conversation in text, which they would never bother with the current games due to needing to voice everything.
    (0)
    Last edited by Gunspec; 01-19-2016 at 11:21 AM.

  10. #10
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,456
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Urthdigger View Post
    I never see the game being fully voiced, if only because they couldn't possibly account for all the various player names. Unless literally NOBODY ever says our name again... and I think that'd bother me even more than a lack of voices.
    In Visual Novels that let you change the hero or heroine's name, they'll often have a slight pause in dialogue where your name would be in the sentance. Not a perfect solution, but it sounds okay as long as the timing is good.
    (0)

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