Change: Monster strength/mechanics to pose more of a challenge.
Both inside and outside dungeons there is very little danger. In dungeons this results in many tanks pulling huge groups of monsters while dps/healers AoE them down pressing a single button. That is not an adventure.
Remove: The Goblet's "Housing Enthusiast" npc
That weirdo stands by the market board all day fanning himself while fawning over our houses. I've reported him to the Immortal Flames, but apparently being a creeper "isn't a crime".
Bah.
Add: More interesting Stats.
The stats we have now are amazingly boring, to the point where I rarely even think about them and the problem is compounded by the fact we have no other means of customizing our gameplayThe addition of more interesting stats would allow for meaningful choices that differentiate our gameplay from other players, it would be a great starting point for more horizontal gear progression, and give gear meaning again outside of glamour.