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  1. #16
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Change

    Diadem. Party set up changed to 1 Tank, 2 Healers, 4 DPS, 1 Gatherer. Notorious Monsters would now be force popped, and would be for the single party to defeat, no more Hunt style zergs. Pop items would come from various chests, as well as gathering. Stealth to work again. Gathering would now be in fixed locations, rather than flying around the whole zone. Gathering itself would create "noise" which will attract stronger enemies, meaning having a gatherer is a boon to your group. The treasure chests gatherer's can find will also now produce Temporary Items. Powerful potions/etc. that exist only for Diadem, you cannot take them out with you. These would help speed up combat and make gathering somewhat of a support role. With force pops, the caves in Diadem would now have more importance, with stronger Notorious Monsters being located there. The caves would be blocked however, with rocks/roots. You can engage these blockages in combat, but they have strong defense so that would take a while. Gatherer's, however, can harvest from these blockages, and successfully doing so will deal damage to them. Gathering is thus the most efficient means to remove the blockages and explore the caves.

    Remove

    Vertical progression being the central pillar of this game. Wiping the slate clean every 6 months is not only a determent to this game, but it is a gross waste of development resources. Developing around this idea means they constantly need to make new stuff to replace the old, and IMO the slip in quality is started to become quite apparent (compare Alexander to Coil). Content should have a much longer shelf life, getting two new dungeons to replace the two old dungeons just gives us four shit dungeons. I'd rather they invest time in content that lasts. See: Diadem changes.

    Add

    Final Fantasy IXs AP system for special stats on gear. As suggested here.

    Screw the rules, I want to change two things

    Trials... Stop giving us static circles to fight in... I'm sick of it... Give us battlefields with something else to them... Take Leviathan; That was just Titan at Sea World. Same falling off mechanic. Snore. Lets slap Leviathan in an underwater grotto instead; You fight his head by a pool, with some other pools for his tail to poke out of (similar to Sasatash Hards Kraken fight). Phase one has you doing that. Then you get the the "heart phase" (sticking with Titan), during this phase the cave starts to flood, and you need to escape by running through what amounts to a mini-dungeon. During this phase, Leviathan will attempt to trap you, and you have to DPS his belly to get him out the way (DPS check, same as Titans Heart really). Can also be some adds and gates and so on. Finally you get out of the cave, and you're on the shore of a small island, and the real fight begins, phase 2s music kicks in and you've got the real fight ahead of you. Trials like that would be far more memorable and fun than the "Fight in this circle" instances we've been constantly getting...

    Screw the rules, I want to remove two things

    Cross-class skills. They're dumb. How silly is it, that my Lv60 Ninja can enter a Lv30 instance and not do Death Blossom, but some Lancer can set it and have access to it? Very silly, that's how silly. Death Blossom isn't even good.

    Screw the rules, I want to add two things

    5 new Job skills to replace the loss of cross-class skills. Lets face it, there is no real choice involved in what you set. Keep the same general idea of learning from a different class, but slap it in the quest. So my Ninja wants a self heal? Well I'll need to have finished the Pugilist questline to access a quest in which, with the help of the Pugilists, I learn my own form of Second Wind. And so on.

    I really hate casting Blizzard II on Summoner, what can I say.
    (11)
    Last edited by Nalien; 01-19-2016 at 05:26 AM.