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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90

    Change, Remove, Add.

    You can change, remove and add a feature/event/anything. But you do need to justify your answer to some extent. Go.

    Change: Raids into a single instance. At the moment it does not feel like we're 'raiding' a place, more just.....being warped into a dislocated zone.

    Remove: Diadem. It's horrible. A prime example as to why SE needs to have test servers, nothing about this worked. It was an interesting idea but lacked.....everything? Yoshi already demonstrated he could create a balanced synergy between DoWM/DoH in battle with Hamlet 1.0, so not sure what happened here.

    Add: Dynamis. Borrowed from from XI. It'd be neat having an event set during the 1.0 invasion of the cities (Those that were not present: Ul'dah was a hot mess. And it was fun AF.). XI was interesting because you need sleep certain mobs, focus others etc etc. It'd bring CC into XIV in a meaningful way, and it's kinda fun beating up everything ever. Also would be a nice throwback to have Dynamis currency.
    (7)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Pence View Post
    You can change, remove and add a feature/event/anything. But you do need to justify your answer to some extent. Go.
    Change: I'd make the "split" zones (East Shroud, Central Shroud, etc.) whole again.

    Remove: Flight. I've long been an opponent of flight in fantasy MMOs, and while FFXIV does a better job with implementation of it compared to the most immediate comparison (WoW), I liked the Heavensward zones best when I couldn't fly, as they now feel no larger than the ARR zones in practice despite being massively bigger.

    Add: More gearsets at the highest item level for each raid tier (so, to use current item levels, I'd add at least two more i210 sets for stat variety and also glamour potential).
    (2)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  3. #3
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    I think they should change diadem to work like abyssea, where you work on pop items to pop larger NM's which allow you to pop the next tier and tier has its own drop table. Add the !! Triggers would be great also, I would also add the buffs you that you could buy but make it where you use GC seals to buy them. I'll even go as far as adding a way where if your GC control the area your cost of buffs is lower. But don't remove it revamp it the potential is there but SE is playing the safety first game.

    I agree with everything else you wrote
    (3)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Change: Almost all of the jobs to remove useless complexities for the sake of complexity (enochian, positionals, minuet) and replace with more complex encounter mechanics

    Remove: The line in ToS that says we cannot talk about parsers - first rule of Fight Club n all

    Add: More engaging raids that are more than just boss fights
    (10)

  5. #5
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Change: Odd number patches to no longer be catch-up patches. More intriguing content.

    Remove: SE's desire to make everything irrelevant 3-6 months (sometimes the day of release; see Bismark Ex) after release. Longer lasting content

    Add: More staff to SE's development team. Rid the excuse of understaffed. Also add more bosses/floor to raids, more raids in general that are not /faceroll, and/or more open raids that also drop recipes/useful resources/useable items/etc something more than just gear.
    (8)
    Last edited by Houston009; 01-19-2016 at 03:27 AM.

  6. #6
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Change: The glamour system to be a glamour book system.

    Remove: Alexander because the boring story, ugly as hell equipment, uninteresting fights and utterly mediocre level design should be forgotten until the day the dev's figure out how to make it the opposite of what I just listed.

    Add: The Warring Triad as the raid instead, because three raid stages (if they set it like that again) with one of the Triad for each stage, already interesting story, beings of utter mystery and unfathomable (to us) power sounds like something that should have been the HW raid instead.
    (4)

  7. #7
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,589
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Add more shaved Mohawk hairstyles.
    Add a cooler looking stance for Dark Knight.
    (0)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  8. #8
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ereskigal View Post
    I think they should change diadem to work like abyssea, where you work on pop items to pop larger NM's which allow you to pop the next tier and tier has its own drop table.
    I really like this idea!
    (0)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Change

    Diadem. Party set up changed to 1 Tank, 2 Healers, 4 DPS, 1 Gatherer. Notorious Monsters would now be force popped, and would be for the single party to defeat, no more Hunt style zergs. Pop items would come from various chests, as well as gathering. Stealth to work again. Gathering would now be in fixed locations, rather than flying around the whole zone. Gathering itself would create "noise" which will attract stronger enemies, meaning having a gatherer is a boon to your group. The treasure chests gatherer's can find will also now produce Temporary Items. Powerful potions/etc. that exist only for Diadem, you cannot take them out with you. These would help speed up combat and make gathering somewhat of a support role. With force pops, the caves in Diadem would now have more importance, with stronger Notorious Monsters being located there. The caves would be blocked however, with rocks/roots. You can engage these blockages in combat, but they have strong defense so that would take a while. Gatherer's, however, can harvest from these blockages, and successfully doing so will deal damage to them. Gathering is thus the most efficient means to remove the blockages and explore the caves.

    Remove

    Vertical progression being the central pillar of this game. Wiping the slate clean every 6 months is not only a determent to this game, but it is a gross waste of development resources. Developing around this idea means they constantly need to make new stuff to replace the old, and IMO the slip in quality is started to become quite apparent (compare Alexander to Coil). Content should have a much longer shelf life, getting two new dungeons to replace the two old dungeons just gives us four shit dungeons. I'd rather they invest time in content that lasts. See: Diadem changes.

    Add

    Final Fantasy IXs AP system for special stats on gear. As suggested here.

    Screw the rules, I want to change two things

    Trials... Stop giving us static circles to fight in... I'm sick of it... Give us battlefields with something else to them... Take Leviathan; That was just Titan at Sea World. Same falling off mechanic. Snore. Lets slap Leviathan in an underwater grotto instead; You fight his head by a pool, with some other pools for his tail to poke out of (similar to Sasatash Hards Kraken fight). Phase one has you doing that. Then you get the the "heart phase" (sticking with Titan), during this phase the cave starts to flood, and you need to escape by running through what amounts to a mini-dungeon. During this phase, Leviathan will attempt to trap you, and you have to DPS his belly to get him out the way (DPS check, same as Titans Heart really). Can also be some adds and gates and so on. Finally you get out of the cave, and you're on the shore of a small island, and the real fight begins, phase 2s music kicks in and you've got the real fight ahead of you. Trials like that would be far more memorable and fun than the "Fight in this circle" instances we've been constantly getting...

    Screw the rules, I want to remove two things

    Cross-class skills. They're dumb. How silly is it, that my Lv60 Ninja can enter a Lv30 instance and not do Death Blossom, but some Lancer can set it and have access to it? Very silly, that's how silly. Death Blossom isn't even good.

    Screw the rules, I want to add two things

    5 new Job skills to replace the loss of cross-class skills. Lets face it, there is no real choice involved in what you set. Keep the same general idea of learning from a different class, but slap it in the quest. So my Ninja wants a self heal? Well I'll need to have finished the Pugilist questline to access a quest in which, with the help of the Pugilists, I learn my own form of Second Wind. And so on.

    I really hate casting Blizzard II on Summoner, what can I say.
    (11)
    Last edited by Nalien; 01-19-2016 at 05:26 AM.

  10. #10
    Player
    Melixy's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    45
    Character
    Amalia Solaris
    World
    Leviathan
    Main Class
    Astrologian Lv 80
    Change: Character customization. Unlock features such as scars, tattoos, hairstyles for all races and genders.

    Remove: Diadem. I don't really want to AoE down regular mobs for an hour and a half in hopes of grown up Littlefoot eventually showing up to cast an ironic meteor onto our faces.

    Add: Self-parser on console so the DPS in my static quit asking how much they're doing all the time.
    (2)

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