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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90

    Change, Remove, Add.

    You can change, remove and add a feature/event/anything. But you do need to justify your answer to some extent. Go.

    Change: Raids into a single instance. At the moment it does not feel like we're 'raiding' a place, more just.....being warped into a dislocated zone.

    Remove: Diadem. It's horrible. A prime example as to why SE needs to have test servers, nothing about this worked. It was an interesting idea but lacked.....everything? Yoshi already demonstrated he could create a balanced synergy between DoWM/DoH in battle with Hamlet 1.0, so not sure what happened here.

    Add: Dynamis. Borrowed from from XI. It'd be neat having an event set during the 1.0 invasion of the cities (Those that were not present: Ul'dah was a hot mess. And it was fun AF.). XI was interesting because you need sleep certain mobs, focus others etc etc. It'd bring CC into XIV in a meaningful way, and it's kinda fun beating up everything ever. Also would be a nice throwback to have Dynamis currency.
    (7)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Pence View Post
    You can change, remove and add a feature/event/anything. But you do need to justify your answer to some extent. Go.
    Change: I'd make the "split" zones (East Shroud, Central Shroud, etc.) whole again.

    Remove: Flight. I've long been an opponent of flight in fantasy MMOs, and while FFXIV does a better job with implementation of it compared to the most immediate comparison (WoW), I liked the Heavensward zones best when I couldn't fly, as they now feel no larger than the ARR zones in practice despite being massively bigger.

    Add: More gearsets at the highest item level for each raid tier (so, to use current item levels, I'd add at least two more i210 sets for stat variety and also glamour potential).
    (2)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  3. #3
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alahra View Post
    Remove: Flight. I've long been an opponent of flight in fantasy MMOs, and while FFXIV does a better job with implementation of it compared to the most immediate comparison (WoW), I liked the Heavensward zones best when I couldn't fly, as they now feel no larger than the ARR zones in practice despite being massively bigger.
    I haven't reached this point in the game yet, but I can speak from experience with WoW and say that (more often than not) flight is an option that you can decline if you don't enjoy it, and only use it when it's mandatory.
    (2)

  4. #4
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by FritoBandito View Post
    flight is an option that you can decline if you don't enjoy it
    It's not that I don't like flying in and of itself. Getting to one's destination faster is nice (and often necessary), especially for things like Hunts and whatnot. However, I feel that overall the game would foster a richer, more immersive experience were the option not available, period. If the option's there and you don't take it, you're not being efficient (which can be very important to one's enjoyment), but if it's not there at all, you're not missing out on anything.

    I am, honestly, against most forms of fast travel (including the over abundance of Aetheryte's for teleporting—I would much prefer a system more like FFXI's with a few central teleports and nothing more), and also against "queue anywhere" systems (like FFXIV's Duty Finder or WoW's Dungeon Finder) for similar reasons, as they make the best ways to play not involve actually really ever being in the world.
    (6)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  5. #5
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alahra View Post
    I am, honestly, against most forms of fast travel (including the over abundance of Aetheryte's for teleporting—I would much prefer a system more like FFXI's with a few central teleports and nothing more), and also against "queue anywhere" systems (like FFXIV's Duty Finder or WoW's Dungeon Finder) for similar reasons, as they make the best ways to play not involve actually really ever being in the world.

    I get that, to an extent. When I'm off doing my own thing, sometimes I prefer to take the more-scenic (and less-efficient) route just to take in the sights and atmosphere. Sometimes on WoW I'd travel on ground instead of air just to see things from a different perspective for a change.

    But then when it's time to do group activities, I'm glad to have the option for faster travel. I certainly would NOT want to go back to the days of FFXI where you had to pay a WHM to teleport you someplace, a BLM to warp you home, or take a VERY long boat or chocobo ride, possibly miss the airship and wait at the dock for the next one, etc. No thanks.
    (4)

  6. #6
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by FritoBandito View Post
    I certainly would NOT want to go back to the days of FFXI where you had to pay a WHM to teleport you someplace, a BLM to warp you home, or take a VERY long boat or chocobo ride, possibly miss the airship and wait at the dock for the next one, etc. No thanks.
    I honestly miss the old boats, but I think having Teleport/Warp open to everyone makes much more sense. I'd prefer something in between the two. Honestly, pre-flight, I felt like WoW had a fairly good balance, when flight paths were more limited (and it's honestly rare that I think WoW's implementation of something was better at any point than FFXIV's implementation). WoW actually had actual boats as well, rather than just "click yes to teleport across the water" stuff like we have here. They just came a lot more often than their equivalents in FFXI did.
    (3)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by FritoBandito View Post
    But then when it's time to do group activities, I'm glad to have the option for faster travel. I certainly would NOT want to go back to the days of FFXI where you had to pay a WHM to teleport you someplace, a BLM to warp you home, or take a VERY long boat or chocobo ride, possibly miss the airship and wait at the dock for the next one, etc. No thanks.
    That's actually something I think really should be reintroduced... I mean... What is the harm in it? If you want to instantly travel from Ul'dah to Gridania, you have Teleport for that. Why not have a physical airship ride? When was the last time anyone even used the boat from Limsa to Thanalan...

    Arguably it's wasted resources, but I don't think so... It adds a touch of immersion to the world as you sail past various landmarks, and Final Fantasy XI did a fairly good job of having unique events happen during them (Sea Horror, Pirate attacks, fun times) and even if you ignore that (given the size of Eorzean Airships, I don't know how anything could happen on them...) there is one tiny little thing they can still do; Fishing. Airships in XI didn't really have anything (I think there was a match the passenger quest? Meh), but here in XIV we have Skyfishing. All we really got for Fishing in XIV is that boat off the shore from Costa de Sol, but it just sits there... I want to fish on a boat that's going somewhere, that maybe has odd little things going on in the background (Apkallu jumping up on deck, damn I miss ToAU).
    (2)
    Last edited by Nalien; 01-19-2016 at 06:41 AM.

  8. #8
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    I think they should change diadem to work like abyssea, where you work on pop items to pop larger NM's which allow you to pop the next tier and tier has its own drop table. Add the !! Triggers would be great also, I would also add the buffs you that you could buy but make it where you use GC seals to buy them. I'll even go as far as adding a way where if your GC control the area your cost of buffs is lower. But don't remove it revamp it the potential is there but SE is playing the safety first game.

    I agree with everything else you wrote
    (3)

  9. #9
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ereskigal View Post
    I think they should change diadem to work like abyssea, where you work on pop items to pop larger NM's which allow you to pop the next tier and tier has its own drop table.
    I really like this idea!
    (0)

  10. #10
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Change: Almost all of the jobs to remove useless complexities for the sake of complexity (enochian, positionals, minuet) and replace with more complex encounter mechanics

    Remove: The line in ToS that says we cannot talk about parsers - first rule of Fight Club n all

    Add: More engaging raids that are more than just boss fights
    (10)

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