I don't play MMOs to do solo content, this would be a waste of resources imo.
I don't play MMOs to do solo content, this would be a waste of resources imo.
All solo content can be done easily with A smn and his titan.
I really think something like a Battle Arena would well fit this bill and provide an interesting system for both Solo players and parties alike.
First off, it would definitely be something for the Gold Saucer and rewards could be both MGP, special mounts and other cosmetic items. You have the option of choosing to fight Solo, in 4-man or 8-man parties and you select a tier to challenge. The tier you choose has an MGP cost associated with it as a entry fee as well as determining the final payout of the challenge. The system will then generate a set of randomly picked encounters appropriate to the party (level and/or ilvl) and start the challenge. Now that these can include any mob in the game (save some like Primals, Ultima and other story specific enemies) though dynamically adjusted to provide a challenge to the current group without being totally unbeatable.
After each fight you get the opportunity to decide if you want to continue on to the next round, each round only rewarding you a portion of the overall value of the challenge tier, or quitting early and getting a reduced reward. If you quit you don't get to see what you would have had to fight, but if you continue and lose then you lose the reward entirely along with your entry fee.
I really think something like this could stir up a lot more interest, especially if you keep a leader board of who has cleared each tier the fastest.
Last edited by Malzian; 01-19-2016 at 08:02 AM.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
WoW did something like this in their Pandaria expansion with the fight club (damned if I can remember its proper name). They also made it a bit of a spectator thing. Unfortunately it was very skewed towards certain classes to get past later challenges and/or gear-reliant. You got a lot of fun achievements and vanity stuff, but I don't recall it being very long-lasting content.
Yea i think you are. This guy pointed out something that imo rings a lot of bells.How is over-gearing fun? How about you....(HATE to say it).....but 'git gud'?. How is this fun? Go play a single player game if you want a single player challenge? You're actually asking the devs of a multi-player game to dedicate a massive amount of time to make solo player content? I'm not sure you've even touched Savage. You certainly can not complete it within a day without any thought or effort.
Am I missing something crucial? It's 7am. And I think Tasmania is on fire...is the smoke preventing me from knowing a thing?
Tons of people build themselves up with tome gear for what? What do they do then if they cant raid with the tome gear like its designed. This game can be so straightforward and linear its boring.
Not everyone buys tome gear for raiding, I would wager a majority get tome gear for the glamour. If tome gear is only for those who raid, then SE needs to make versions of tome gear with no stats for those who only want it for the looks.Yea i think you are. This guy pointed out something that imo rings a lot of bells.
Tons of people build themselves up with tome gear for what? What do they do then if they cant raid with the tome gear like its designed. This game can be so straightforward and linear its boring.
I guess they should toss out crafting (you've seemingly done your fair share of this), exp quests, main story quests, etc.
There's a void of challenges for the average player. It's a legitimate issue. Every patch - a player who is not raiding - only gets one challenge (the expert trial). There will always be pvp, daily roulettes, weekly void ark runs and raiding. This is something additional to make the gear-up process more worthwhile for the vast majority of players.
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