It does sound like a nice thought. Perhaps after a 100% hit rate, damage would increase by a certain percentage (definitely not a 1:1 ratio though lol)? It's tough to juggle in higher Det, SS, etc. while staying capped.It would be fancy if excess accuracy had some damage weight to it. Not as much as the current lowest weighed stat per class, but at least the vast excess of accuracy we tend to naturally run wouldn't feel so... wasted. Could argue that there would be 100% hit rate, and then the excess would be hitting a monsters weak points or whatever reason you need.
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