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  1. #1
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    It would be fancy if excess accuracy had some damage weight to it. Not as much as the current lowest weighed stat per class, but at least the vast excess of accuracy we tend to naturally run wouldn't feel so... wasted. Could argue that there would be 100% hit rate, and then the excess would be hitting a monsters weak points or whatever reason you need.
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  2. #2
    Player
    StormyDays's Avatar
    Join Date
    Jan 2016
    Posts
    6
    Character
    Fiara Valentine
    World
    Cactuar
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Greedalox View Post
    It would be fancy if excess accuracy had some damage weight to it. Not as much as the current lowest weighed stat per class, but at least the vast excess of accuracy we tend to naturally run wouldn't feel so... wasted. Could argue that there would be 100% hit rate, and then the excess would be hitting a monsters weak points or whatever reason you need.
    It does sound like a nice thought. Perhaps after a 100% hit rate, damage would increase by a certain percentage (definitely not a 1:1 ratio though lol)? It's tough to juggle in higher Det, SS, etc. while staying capped.
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