No, you misunderstand.
Here is how it could work:
The dungeons are build randomly, but there are "set" spawns within builds, but there are hundreds of builds and the monsters wander around. There are no "Bosses", but "Rare Monsters."
You go into a dungeon and must clear at least 5 floors to go back to the entrance. Each monster (meaning ANY monster, this means any monster you kill: can reward high level loot. There are also no "bosses" but "rare monsters" which are golden and have a 100% chance to reward better loot.
You can keep the loot in your inventory, however your party must "live" to the end to keep your loot. If your party all dies then it restarts and all loot and experience you claimed in the dungeon will vanish. This means you have to make choices to keep going.
There are random events in dungeons: Most of the time each floor is normal, but several things can happen:
- Treasure Floor: Instead of monsters the rooms are filled with treasure and mimics.
- Death Approaches: You must find the exit or the next floor before the monster kills your party, it chases you all through the zone.
- Blind Floor: You cannot see too far in-front of you and minimap is gone. Must rely on party and maybe even split up.
- Double Loot Floor: 200% more chance to get loot!
- Double Experience Floor: 200% experience gain on this floor.
There is no "trash" in the dungeons, meaning every monster you kill is valuable. You can even stay on a floor for a long time. However, if you stay on a floor too long death approaches, and much quicker then on a trapped floor.
So, yes. It can be hard, it can be easy. However its not Savage. Its an entirely different experience. Treat "ALL" monsters in the dungeon as bosses in terms of difficulty.
Every 5 floors you go, you can choose to take on the next five floors. Each five floors increases loot rate drop, events, and generally weird things happening. However, REMEMEMBER, you ONLY get loot when you exit the dungeon. Meaning if your party wipes on floor 39 and you didn't make it to floor 40? Tough luck, you should of left at 35.
Its a Risk Vs RNG Vs Reward.
Some times the stairs or exit can even be by the entrance or on the other side of the zone. However since there is 5 floors there will always be randomness.
This type of scaled content though, is extremely addicting and fun and NEVER a waste of time to develop because even if we go level 60 to 1000 it will always be valuable content, since its RANDOM.
I would also like to say that in the dungeons it would be unlike most other content in the game. Monsters hit "harder", a "LOT harder" however have a LOT less health. Which means you have to be weary about what you pull, pulling more then one wave can be death to your party. This also means you can avoid or walk around monsters.
Stealth: You can avoid monsters and encounters by stealthfully moving past their sight range. They only see infront of them and wander. So if you for example need to exit. You can sneak past the monsters and leave!
The best thing about all this, is there is no "trash" every monster you kill is inherently valuable.
Death=These guys
This guy slowly follows your party, each member he hits he instantly kills you. So whenever he spawns you must run to the next floor or exit. He also randomly runs faster as well.
Last edited by Nektulos-Tuor; 01-19-2016 at 05:10 AM.
I think the only way to make randomized dungeons worthwhile is if the loot is absolutely amazing and relevant
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