Quote Originally Posted by Felis View Post
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Minecraft and terraria had that sort of "Picasso" system. Legasista chose a theme among others, like a winter level. Not deserts, forests, and plains all together in one place, even Disgaea wasn't like that with its overhead level design.

I'm sure SE isn't that lazy to make it that way, and with their current dungeon themes they can make quite some fascinating looking places.Though some players are still contemplating "looks" over fun, I think it's safe to say it'd be alot better than Diadem if they focused on the fun. We can still have our multiple paths and mini-puzzles too, have some faith in the dev teams to actually make content that could be a different challenge and experience each time you run it.

You should take a look at Bloodborns random dungeon system, its chooses one theme and if possible a theme that would easily meld in with one another.

Here's a link (blood warning, "M rated"): https://www.youtube.com/watch?v=3DtGmZMosjo