
Originally Posted by
Nektulos-Tuor
Exactly. That is the problem with immersion. FFXIV / WOW Dungeons were meant to be amazing the first time you see them, very good and fun the first time you do them. However, after you beat them?
All the color is gone, and the more you do them you realize that ... well honestly.
- Trash is pointless, all it does is make the dungeons longer.
- Monsters have bloated amounts of health, even in Alexander Savage and Raids.
- It all is the same repetitive nonsense after you do it once.
Monsters in dungeons for example (trash) barely hits you for anything, but takes forever to kill. Its all a big grind.
However, if you've ever played Everquest 2 for example in the TSO-(+4 expansions era) you will notice that they fix this by doing several things:
- Trash is as hard, if not harder then the bosses.
- Bosses do not have bloated HP, they are just very hard to kill.
- Trash drops loot/masters (masters allow you to "master" a skill you have.)
- Trash hits VERY hard, but dies very quick. This means you can't/can pull rooms (Depending on the skill of your party, but they are hitting a LOT harder), but it doesn't feel "grindy"
Dungeons were not designed to be cool the first time you go through them. They were designed to be ran 500+ times and still be fun the 501st.
Let us take one of the new dungeons recently designed for Heaven's ward. Sohm AI. I do this dungeon a lot, I've done it 30 times just for a sword for appearance I want. You want to know how fun doing it over and over it? ITS NOT. The monsters have so much health it literally feels like its giving me carpel tunnel and they BARELY hurt me. The trash is POINTLESS and they put walls over everything so we can't skip anything. THIS is also what WoW did.
Everquest HAS no walls, not even for boss rooms.
FFXIV feels like currently its: "Play our Way, or Don't Play." that isn't a good way to make dungeons. The novelty wears off eventually.
So, whilst I can say the dungeons are well designed for story, gameplay, mechanics. They are poorly designed to repetition, and fun. Once you do them once, you never want to do them EVER again. That isn't good.