Quote Originally Posted by myahele View Post
I don't think it'll help too much since in the end it'll be one long corridor type dungeon, just changing.

If anything, there should be more dungeon similar to Aurum Vale and Dzmael Darkhold
Why not have a dungeon with multiple paths and also random??



This game didn't have random dungeons but its an example of how a dungeon should be. You'd know where to go, but how you get there differs. Door to boss is locked so we find a key. Can't get to this key since its surrounded by water so we'l have to drain it somehow. Find a valve to drain the water though its guarded by a big monster. Something of that nature but randomized with plenty of scenarios.

Also if any of you lack imagination, plz don't try to make a bland example just to make a point. ex: "Ugh, it'll just be like what you said but backwards. door is blocked by a sea of water and you have to find the key thats guarded by a monster." No, and if it was like that, I bet it'd still be more entertaining then watching you run Sohm Al 50 more times.