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  1. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    how should randomized dungeons work without the dungeon environment looking like a unlogical puzzle (you are in a jungle, then you go behind a curve and are in a subterrain lava cave. Then you go back and find yourself in a desert and not in a jungle.) or be just a boring cave system with one-colored wall? I like my dungeons to look pretty and great, not like a Picasso.

    What SE can do is making the dungeons bigger and the paths more like a labyrinth, placing the chests randomly with every entry, let the mid-bosses spawn in 3 random rooms of 6 and let the boss only spawn if all chests were found and all mid-bosses were killed.

    So, not making the dungeon randomly, but the content in the dungeon (chests, bosses and whatelse will be clickable or killable).
    (0)
    Last edited by Felis; 01-18-2016 at 11:54 PM.