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  1. #1
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63

    (Idea) Max Beastmen Daily rank + FATE's

    So we know there's a fix coming to Beastmen Daily FATE's. But how about going a step further?

    The FATE's in question that everyone complains about taking too long are also way deep in the beastmen territories.
    How about, once you get max rank in all Beastmen Tribes of 2.0 and have done the joint quest between all 4 tribes - you get the ability to teleport into the heartland of the Beastmen strongholds (Near where the FATE spawns thats required for the tier three dailies or where it spawns specifically.) in a designated safe spot (in case some people are still 48-50) after talking to an NPC in the beastman tribe area where you accept the daily quests.

    I think this would help substantially because people simply do not wait for others to jump in on the FATE's in question.

    What is everyone else' thoughts?
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Not really needed. At 60 nothing in there attacks. And it is a fairly simple matter to change to a job that you want experience on before doing the final hails at the quest giver.
    (4)

  3. #3
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Roth_Trailfinder View Post
    Not really needed. At 60 nothing in there attacks. And it is a fairly simple matter to change to a job that you want experience on before doing the final hails at the quest giver.
    This isn't the point I'm trying to make. The point is that it takes a long time to get to these FATE's from the Beastmen Daily Tribe givers. for instance say you just picked up your Beastmen dailies and one happens to be the FATE boss. You're now running to the FATE area only to have it spawn just as you enter the sylphlands. You shout to ask people to hold it, no one does.. so now you're stuck waiting however long it takes for the FATE to respawn.
    (0)

  4. #4
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    A better solution would be to either eliminate/replace those FATE quests entirely, or give us a way to force trigger the FATE ourselves (like they did for the last FFXI crossover event FATE a few months ago).
    (3)

  5. #5
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Long time is very subjective, hop on that choco and run it, definitely takes no longer than 3 minutes.
    (2)

  6. #6
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I don't wanna see this game get teleports for every little thing.. We're already better off than FFXI by A LOT.

    We have mounts, let's keep the reason to have them.
    (2)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  7. #7
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Grimmel View Post
    This isn't the point I'm trying to make. The point is that it takes a long time to get to these FATE's from the Beastmen Daily Tribe givers. for instance say you just picked up your Beastmen dailies and one happens to be the FATE boss. You're now running to the FATE area only to have it spawn just as you enter the sylphlands. You shout to ask people to hold it, no one does.. so now you're stuck waiting however long it takes for the FATE to respawn.
    I have already suggested something that would better serve.

    http://forum.square-enix.com/ffxiv/t...=1#post3497221

    We should be able to trigger them IF we have the quest, WITH the understanding that the triggered version only offers the item needed for the quest, and offers zero exp or Gil.

    FATE up when you zone in? No problem .. Get the tasks, and go do them. Trigger the FATE so that you can do the task, when you get to it. I could see a certain minimum time between triggers, but really, we should have been able to trigger these for quests long ago. With, as I said, the understanding that we get no exp or Gil for anything but the quest item when we do so.
    (0)
    Last edited by Roth_Trailfinder; 01-22-2016 at 07:24 AM.