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  1. #1
    Player
    LDR's Avatar
    Join Date
    Sep 2015
    Location
    Healing Idiots, DPS tanking, being more fashionable than you, touching your butt
    Posts
    196
    Character
    Kessler Larael
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    if they added it as an alternative alongside the normal dungeons then it wouldnt be a problem much, it would be "optional content".
    of course there would be those who would complain about how its bad or not fair X gear is gated by it or how the rng sucks or how they dont want to have to do it to farm tomes fastest etc.
    but if anyone inc SE would ever stop to worry about that we would see no new content ideas ever; which would lead to other complaining.
    Vicious circle, cant win.

    one day they may look into this seriously, although i doubt it will be until post 4.0 due to "ps3 limitations" BS

    tbh my ultimate dream would be a Bloody Tower style optional thing, random floors with unknow enemies that could be from anywhere else in the game, and you just see how far you can survive rather than try to actually clear it. i guess it would have to have some basic prize function based upon floors cleared to interest the masses but man id love it just for some leaderboard bragging rights
    (3)
    Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
    [Coeurl Army]

    Raeleighn Corinthian / Riley Renault
    [Balmung Hobos]

    6 characters, 1 massive idiot

  2. #2
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I liked GW2 fractals, you had X types of instances mixed into one, they got harder every time you cleared them and they had no gates, only gear. You got to level 40 Fractal and wasn't able to get further, untill you got some fractal gear and you could continue.

    I would love some randomized neverending dungeon/raid/whatever that would level up with us.
    (0)

  3. #3
    Player
    LionFranco's Avatar
    Join Date
    Oct 2011
    Posts
    199
    Character
    Jeroak Nelave
    World
    Sargatanas
    Main Class
    Archer Lv 60
    I would be interested in a more structured "random" dungeon. I want something more along the lines of the hard mode dungeons.
    Basically it is 1 dungeon that starts the same but would force you in 3 or more different directions randomly. And it would have multiple branches so you wouldn't see the exact same run of a dungeon until many many runs through it, unless you draw the ire of RNGESUS.
    (1)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    how should randomized dungeons work without the dungeon environment looking like a unlogical puzzle (you are in a jungle, then you go behind a curve and are in a subterrain lava cave. Then you go back and find yourself in a desert and not in a jungle.) or be just a boring cave system with one-colored wall? I like my dungeons to look pretty and great, not like a Picasso.

    What SE can do is making the dungeons bigger and the paths more like a labyrinth, placing the chests randomly with every entry, let the mid-bosses spawn in 3 random rooms of 6 and let the boss only spawn if all chests were found and all mid-bosses were killed.

    So, not making the dungeon randomly, but the content in the dungeon (chests, bosses and whatelse will be clickable or killable).
    (0)
    Last edited by Felis; 01-18-2016 at 11:54 PM.

  5. #5
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Felis View Post
    ...
    Minecraft and terraria had that sort of "Picasso" system. Legasista chose a theme among others, like a winter level. Not deserts, forests, and plains all together in one place, even Disgaea wasn't like that with its overhead level design.

    I'm sure SE isn't that lazy to make it that way, and with their current dungeon themes they can make quite some fascinating looking places.Though some players are still contemplating "looks" over fun, I think it's safe to say it'd be alot better than Diadem if they focused on the fun. We can still have our multiple paths and mini-puzzles too, have some faith in the dev teams to actually make content that could be a different challenge and experience each time you run it.

    You should take a look at Bloodborns random dungeon system, its chooses one theme and if possible a theme that would easily meld in with one another.

    Here's a link (blood warning, "M rated"): https://www.youtube.com/watch?v=3DtGmZMosjo
    (0)

  6. #6
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    People keep saying rewards...balance... People will leave if its harder than faceroll.. Why does a game need rewards in the first place? This isnt a job with a pay check. Its a game. You do it because its "fun." People will always ruin things if you let them do what ever they want. Its no good reason to "not" make content. We should honestly just focus on the fun. Thats what this game needs the most right now imo. Its too much like a job with crappy salary and b#tchy co-workers. lol
    (1)

  7. #7
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I've been hoping for randomized dungeons for a long time now, but not really getting my hopes up that much because of the evolution of dungeons currently. People have complained about 1.0 dungeons apparently? They looked like they had more stuff to do than ARR dungeons though so that might be the case. People also have bad experiences with their party of Duty Finder because of different goals. Some want a full clear while another wants to skip things to clear faster, or even speed-run. I believe that's why Heavensward dungeons are so linear and have gates that require you to kill trash mobs in order to progress.

    Randomized Dungeons is something great this game can have, but it's better off not being available for Duty Finder.
    (0)

  8. #8
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Adding on to what i said earlier..

    Lord of Verminion and Chocobo Racing, both are great games. Nobody does them though. Why? Because they do not offer rewards that have the highest item level in game currently. And so those who do want to play LoV cant find opponents. This community is too focused on iLvl to take the time to play mini-games. Its the same way with dungeons. Pre-50 dungeons are only for glamour. It makes it hard for newbies to even find a party. That is why we get first time clear bonuses. Stop what your doing and go have yourself some genuine fun.
    (0)

  9. #9
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Having a system in place that allowed players to queue to explore and fight different ever increasing difficultly bosses would be great. Looking at something like Diablo III's rift system, could be pretty cool, and the longer you last, the better loot you get.

    I'd just love it to be something along the lines of 4/8 man content.

    Random could be fun, always changing, but there might be a group of people who would avoid it because it's not the most effective. Anyway, I'm always down for more content.

    Imagine running a dungeon to find a version of Titan, I think if they did something like that, they could update the content to the current level cap, and give them a reason to update older content and bosses. I just wouldn't know what the lore behind it would be.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  10. #10
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Delmontyb View Post
    Imagine running a dungeon to find a version of Titan, I think if they did something like that, they could update the content to the current level cap, and give them a reason to update older content and bosses. I just wouldn't know what the lore behind it would be.
    They could just make the beastmen tribe area the dungeon, honestly.
    (0)

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