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  1. #21
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    ITs random. It could be easier, it could be harder. Its a mystery.
    And it ended up to hate the RNG. I don't mind with your idea tho, it's cool.
    (0)

  2. #22
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I honestly expected Diadem to be like that. Sadly it wasn't - but I'd love to see a dungeon that is different each time you visit.
    (0)

  3. #23
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Spawnie View Post
    used to play a game years ago.. you dropped dungeon pieces from mobs on the world map needed 3-5 pieces and could create your own dungeon.. wasnt any other dungeons in game than building yourself was a huge pain in the A**... since never knew what mobs/items etc would be in the dungeon.. imagine if added that here lol
    yeah i played it too , ps2 game Dark cloud (there is a Dark cloud 2 too, that sony is porting to ps4 this year)

    (2)
    Last edited by Warlyx; 01-18-2016 at 07:13 PM.

  4. #24
    Player
    LDR's Avatar
    Join Date
    Sep 2015
    Location
    Healing Idiots, DPS tanking, being more fashionable than you, touching your butt
    Posts
    196
    Character
    Kessler Larael
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    if they added it as an alternative alongside the normal dungeons then it wouldnt be a problem much, it would be "optional content".
    of course there would be those who would complain about how its bad or not fair X gear is gated by it or how the rng sucks or how they dont want to have to do it to farm tomes fastest etc.
    but if anyone inc SE would ever stop to worry about that we would see no new content ideas ever; which would lead to other complaining.
    Vicious circle, cant win.

    one day they may look into this seriously, although i doubt it will be until post 4.0 due to "ps3 limitations" BS

    tbh my ultimate dream would be a Bloody Tower style optional thing, random floors with unknow enemies that could be from anywhere else in the game, and you just see how far you can survive rather than try to actually clear it. i guess it would have to have some basic prize function based upon floors cleared to interest the masses but man id love it just for some leaderboard bragging rights
    (3)
    Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
    [Coeurl Army]

    Raeleighn Corinthian / Riley Renault
    [Balmung Hobos]

    6 characters, 1 massive idiot

  5. #25
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I liked GW2 fractals, you had X types of instances mixed into one, they got harder every time you cleared them and they had no gates, only gear. You got to level 40 Fractal and wasn't able to get further, untill you got some fractal gear and you could continue.

    I would love some randomized neverending dungeon/raid/whatever that would level up with us.
    (0)

  6. #26
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Random NMs in existing dungeons has to be handled carefully, especially if you are including leveling dungeons. You are essentially suggesting adding random enenies as powerful as a boss and that could break levelling dungeons.



    Thats pretty much why people would avoidit, look at the fallout from Diadem.
    Diadem isn't random, what mode were you playing? It's the same each time. Party looks for aetherites, fly to populated island, grind loot for an hour and done. Only things random is the loot drops, party spawn points (theres 4 I think) and bosses pop with warnings.
    (1)
    Last edited by Kurogaea; 01-18-2016 at 09:24 PM.

  7. #27
    Player
    LionFranco's Avatar
    Join Date
    Oct 2011
    Posts
    199
    Character
    Jeroak Nelave
    World
    Sargatanas
    Main Class
    Archer Lv 60
    I would be interested in a more structured "random" dungeon. I want something more along the lines of the hard mode dungeons.
    Basically it is 1 dungeon that starts the same but would force you in 3 or more different directions randomly. And it would have multiple branches so you wouldn't see the exact same run of a dungeon until many many runs through it, unless you draw the ire of RNGESUS.
    (1)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    how should randomized dungeons work without the dungeon environment looking like a unlogical puzzle (you are in a jungle, then you go behind a curve and are in a subterrain lava cave. Then you go back and find yourself in a desert and not in a jungle.) or be just a boring cave system with one-colored wall? I like my dungeons to look pretty and great, not like a Picasso.

    What SE can do is making the dungeons bigger and the paths more like a labyrinth, placing the chests randomly with every entry, let the mid-bosses spawn in 3 random rooms of 6 and let the boss only spawn if all chests were found and all mid-bosses were killed.

    So, not making the dungeon randomly, but the content in the dungeon (chests, bosses and whatelse will be clickable or killable).
    (0)
    Last edited by Felis; 01-18-2016 at 11:54 PM.

  9. #29
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Felis View Post
    ...
    Minecraft and terraria had that sort of "Picasso" system. Legasista chose a theme among others, like a winter level. Not deserts, forests, and plains all together in one place, even Disgaea wasn't like that with its overhead level design.

    I'm sure SE isn't that lazy to make it that way, and with their current dungeon themes they can make quite some fascinating looking places.Though some players are still contemplating "looks" over fun, I think it's safe to say it'd be alot better than Diadem if they focused on the fun. We can still have our multiple paths and mini-puzzles too, have some faith in the dev teams to actually make content that could be a different challenge and experience each time you run it.

    You should take a look at Bloodborns random dungeon system, its chooses one theme and if possible a theme that would easily meld in with one another.

    Here's a link (blood warning, "M rated"): https://www.youtube.com/watch?v=3DtGmZMosjo
    (0)

  10. #30
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kurogaea View Post
    Diadem isn't random, what mode were you playing? It's the same each time. Party looks for aetherites, fly to populated island, grind loot for an hour and done. Only things random is the loot drops, party spawn points (theres 4 I think) and bosses pop with warnings.
    I know it's not randomly generated locations, but are you telling me that mobs appear in the exact same sequence, place, strength and number withe same reward every time?
    (1)

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