Results -9 to 0 of 6

Threaded View

  1. #3
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by File2ish View Post
    People already suggested this for pre-50 dungeons too, wanting all of their skills in low level dungeons. However, the rotation for level 50 breaks the content prior to level 50.
    Sub-level 50 content is already horribly imbalanced as it is.

    -Sunken Temple of Qarn is terrible to tank as paladin if your dps actually do decent damage, while warriors and dark knights already have their enmity buffs and can hold enmity without any effort.
    -A marauder with invigorate or a paladin with their 3-hit combo has no trouble speeding through Toto-rak, while a Warrior level synced below 30 has only a 2-hit combo and will quickly tp starve between that and overpower spam.
    -Scholars can't deal with debuffs as efficiently as other classes until level 40.
    -Many high level cross class skills are available for every class EXCEPT the one who is designed to have that skill due to level sync.
    -Access to a wider range of cross class skills, and more total, makes non-job classes more versatile in every dungeon before Haukke Manor.
    -Some classes, such as machinist, gain massive power boosts at specific levels (turrets at 40) which means they've either been underperforming before then, or overperforming immediately thereafter.

    Essentially, the game is only balanced at level 50 and level 60. While a newbie tank would likely suck at holding enmity against pros with more skills if they removed skill level caps, you already have dungeons where a veteran tank has trouble holding enmity while at the peak of what level sync allows.
    (2)
    Last edited by Gunspec; 01-18-2016 at 10:54 AM.