when you try healing A4S come back to me
and say it was easy
as for A3S its easy to heal looking at how last phase force you to not DPS
and tanks go full DPS stance at final phase to regain the DPS lost from healers unable to DPS
Last edited by Hellboy-sa; 01-18-2016 at 09:48 PM.
Not really. I can still DPS when I don't have the DPS debuff. There are short breaks/moments between mechanics where I can quickly switch to cleric stance and put up a couple dots and/or put up shadow flare. I can even DPS during the "mini phase", as my group calls it, where the hand takes a healer. Even if I'm picked I cleric stance swiftcast+put shadow flare up before the hand takes me so that both the boss and the hand at least takes a tiny bit of damage from me.
I wasn't going to say anything about AS4 because that's just one fight where it's hard. That doesn't disprove the lack of healer checks in the game as a whole. I'd like to not be a DPS/healer hybrid in every fight in the game (except one) because healing is too easy. What I want, to be clear, is a whole raid where both healers need to heal 99% of the time. In fact I'd like it to become something normal in future content, instead of something rare.
I did progress during release and cleared it shortly after. My current group will never be first at anything, and we have to take breaks from raiding due to irl responsibilities, but we try to dive into raids as soon as possible. A1 is coil level healing and there were many times to throw up dots. Even during progression our WHM solo healed at the start so we could push DPS. Everyone knows that SCH do a lot of damage in raids, that's a big reason why we are desired in the current meta. I'd rather they bring us for mainly healing. Again I'm not anti-healer DPS. I try my best to push out as much DPS as possible. But I rather have to push out as much healing as possible.
As I said screw DPS checks give us healer checks.
Last edited by Elim; 01-19-2016 at 05:21 AM.
Recently returned player.
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