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  1. #11
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Elim View Post
    Screw DPS checks. Can we have HEALER checks???
    Check out A4S before you wish too hard, no matter what strat you use the brunt is on the healers.
    (0)

  2. #12
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jeykama View Post
    Check out A4S before you wish too hard, no matter what strat you use the brunt is on the healers.
    My raid groups causal (scrubs). We haven't downed AS4 yet but AS3 (and 1,2) healing is a joke.
    (0)
    Recently returned player.

  3. #13
    Player
    Nicolepwned's Avatar
    Join Date
    May 2015
    Posts
    106
    Character
    Rose Kilupa
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    ^ A4S, you constantly deal with less than 5k MP in the last phases. Its tough.
    (0)

  4. #14
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Brianmj View Post
    There is a vested interest in raid groups to "skip phases", correct? And this interest is very strong. It's so strong that if certain jobs do not facilitate skipping phases, they would be shunned. "Why should I invite X job when Z can do it better?" This quote should be familiar to Dragoon and Summoner mains during 2.4.
    PLD can do all kinds of things that the other tanks would struggle with. For example, IIRC it remains the only tank that can do all 3 Quarantines in a row in A4S, can single-handedly deal with 2 fat adds in A3S (Silence+Stun) and absorb damage in A2S like nobody's business. The DPS check in Alex Savage was brutal on PLD but the bigger problem was the fact the fight had so much magical damage that DRK was overwhelmingly favored. If it had just a bit more physical DMG (e.g. if perpetual was Physical) DRK won't be so desirable even though they technically do more damage.

    Also the essence of a raid is problem solving.
    You take a really really hard problem, you formulate a solution, you execute the solution, you revise effectiveness of solution.
    (3)
    Last edited by CookieMonsta; 01-18-2016 at 09:22 AM.

  5. #15
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by CookieMonsta View Post
    For example, IIRC it remains the only tank that can do all 3 Quarantines in a row in A4S
    Sorry, but...all three tanks have the tools to do that. DRK probably has the hardest time (since Living Dead is terrible).

    I used to have to tank all three when we had *really* slow kill times on the second quarantine, or when we had this one tank as a sub who would not let me switch with him (and occasionally still will if the swap is just bad thanks to lasers). I'm a Warrior, and I'd do all three in Deliverance.



    But, yes, PLD is really good in A2S (know several groups who had their DRK switch just for it) and when a PLD is OT they do decent enough DPS (and with everyone being 205+ now, having a PLD is not the reason you're failing DPS checks). The extra stuns are nice in A3S if someone goofs, but if you have a DRG (2 stuns), MNK (AoE silence and 2 stuns) or MCH (stun and silence) you should be able to get them all no problem.
    (1)

  6. #16
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    As for the OP...early progression you have to deal with these "bad" parts of the fight. Being able to skip is a sign of better gear (which early on comes from clearing) and/or getting better at the fight.

    There are also certain parts that are there just to say "if you see this, your DPS isn't good enough to clear" and you need to take it as a sign that you need to get good.
    (1)

  7. #17
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I can completely agree we need to do away with hard DPS checks or at least ease up on them. I would much rather see we failed due to people not moving out of the difficult pattern of AOE's and such vs cus the Blackmage accidentally fumbled his rotation and we didn't hit the mark before enrage. Speaking of which, honestly just makes me think of this.



    Which I honestly never understood in any game, your almost dead and now your throwing all kinds of "what the hells" which would have been acceptable when you were at full strength.
    (3)

  8. #18
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    The problem is enrage timers. Honestly what is the purpose of these? Why should it matter how long it takes us to defeat the boss as long as our team manages to survive. It's the enrage timers that cause harsh dps checks. I can't tell you how many tomes I almost beat AS3 but wiped only because we hit enrage. Seriously; I think raiding would be a lot more enjoyable if we removed enrages.
    If there's no enrage timers, what's to stop us from just taking six tanks and two healers to cheese everything else?

    With that said, I think the DPS check in the current raid tier is a bit steep and that's being changed in Midas.
    (6)

  9. #19
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    The problem is enrage timers. Honestly what is the purpose of these? Why should it matter how long it takes us to defeat the boss as long as our team manages to survive. It's the enrage timers that cause harsh dps checks. I can't tell you how many tomes I almost beat AS3 but wiped only because we hit enrage. Seriously; I think raiding would be a lot more enjoyable if we removed enrages.
    Enrage timers are a bandaid fix to ensure people go into fights with at least 4 dps.

    If there was no enrage then people would just go in with 7 scholars and let the faeries cover everything.

    Quote Originally Posted by Elim View Post
    My raid groups causal (scrubs). We haven't downed AS4 yet but AS3 (and 1,2) healing is a joke.
    In current gear yes, but if you were progressing in A1 at release the healing was nothing to scoff at.
    (4)

  10. #20
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Brianmj View Post
    The current meta is don't invite Paladins for Alexander savage.
    The reason for this is:With PLD its a little bit harder to get the DPS to beat it (A3, A4) at all.

    For Alex Savage, I don't remember ways to skip phases. The fights are fully scripted. In A1 and A3 everything is on a fixed timer. In A2 the phase changes when you have beaten the current wave. In A4 the phase switches with every leg.

    Quote Originally Posted by PArcher View Post
    MCH (stun and silence).
    You mean stun or silence. They share the cooldown timer
    (1)
    Last edited by KarstenS; 01-18-2016 at 06:06 PM.

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