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  1. #1
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    The problem is enrage timers. Honestly what is the purpose of these? Why should it matter how long it takes us to defeat the boss as long as our team manages to survive. It's the enrage timers that cause harsh dps checks. I can't tell you how many tomes I almost beat AS3 but wiped only because we hit enrage. Seriously; I think raiding would be a lot more enjoyable if we removed enrages.
    (13)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vivi_Bushido View Post
    The problem is enrage timers. Honestly what is the purpose of these? Why should it matter how long it takes us to defeat the boss as long as our team manages to survive. It's the enrage timers that cause harsh dps checks. I can't tell you how many tomes I almost beat AS3 but wiped only because we hit enrage. Seriously; I think raiding would be a lot more enjoyable if we removed enrages.
    DPS checks in next raid will be less pushy.
    Yoshida already confirmed in the last live letter that they overdid the DPS checks in the current Alex S a bit.
    (1)

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    The problem is enrage timers. Honestly what is the purpose of these? Why should it matter how long it takes us to defeat the boss as long as our team manages to survive. It's the enrage timers that cause harsh dps checks. I can't tell you how many tomes I almost beat AS3 but wiped only because we hit enrage. Seriously; I think raiding would be a lot more enjoyable if we removed enrages.
    If there's no enrage timers, what's to stop us from just taking six tanks and two healers to cheese everything else?

    With that said, I think the DPS check in the current raid tier is a bit steep and that's being changed in Midas.
    (6)

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    The problem is enrage timers. Honestly what is the purpose of these? Why should it matter how long it takes us to defeat the boss as long as our team manages to survive. It's the enrage timers that cause harsh dps checks. I can't tell you how many tomes I almost beat AS3 but wiped only because we hit enrage. Seriously; I think raiding would be a lot more enjoyable if we removed enrages.
    Enrage timers are a bandaid fix to ensure people go into fights with at least 4 dps.

    If there was no enrage then people would just go in with 7 scholars and let the faeries cover everything.

    Quote Originally Posted by Elim View Post
    My raid groups causal (scrubs). We haven't downed AS4 yet but AS3 (and 1,2) healing is a joke.
    In current gear yes, but if you were progressing in A1 at release the healing was nothing to scoff at.
    (4)

  5. #5
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by FoxyAreku View Post
    In current gear yes, but if you were progressing in A1 at release the healing was nothing to scoff at.
    We started at release.

    What we figured out very fast: I could solo heal the whole part till the split and most parts after split.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  6. #6
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KarstenS View Post
    We started at release.

    What we figured out very fast: I could solo heal the whole part till the split and most parts after split.
    ^ the tl;dr to my point
    (1)
    Recently returned player.

  7. #7
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    BCoB turn 2 is the reason we have enrage timers and harsh dps checks every fight. Blame your fellow players for letting SE know that we will destroy a fight completely if it meant we can skip mechanics.
    (12)

  8. #8
    Player
    Nicolepwned's Avatar
    Join Date
    May 2015
    Posts
    106
    Character
    Rose Kilupa
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    ^ A4S, you constantly deal with less than 5k MP in the last phases. Its tough.
    (0)

  9. #9
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Brianmj View Post
    There is a vested interest in raid groups to "skip phases", correct? And this interest is very strong. It's so strong that if certain jobs do not facilitate skipping phases, they would be shunned. "Why should I invite X job when Z can do it better?" This quote should be familiar to Dragoon and Summoner mains during 2.4.
    PLD can do all kinds of things that the other tanks would struggle with. For example, IIRC it remains the only tank that can do all 3 Quarantines in a row in A4S, can single-handedly deal with 2 fat adds in A3S (Silence+Stun) and absorb damage in A2S like nobody's business. The DPS check in Alex Savage was brutal on PLD but the bigger problem was the fact the fight had so much magical damage that DRK was overwhelmingly favored. If it had just a bit more physical DMG (e.g. if perpetual was Physical) DRK won't be so desirable even though they technically do more damage.

    Also the essence of a raid is problem solving.
    You take a really really hard problem, you formulate a solution, you execute the solution, you revise effectiveness of solution.
    (3)
    Last edited by CookieMonsta; 01-18-2016 at 09:22 AM.

  10. #10
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by CookieMonsta View Post
    For example, IIRC it remains the only tank that can do all 3 Quarantines in a row in A4S
    Sorry, but...all three tanks have the tools to do that. DRK probably has the hardest time (since Living Dead is terrible).

    I used to have to tank all three when we had *really* slow kill times on the second quarantine, or when we had this one tank as a sub who would not let me switch with him (and occasionally still will if the swap is just bad thanks to lasers). I'm a Warrior, and I'd do all three in Deliverance.



    But, yes, PLD is really good in A2S (know several groups who had their DRK switch just for it) and when a PLD is OT they do decent enough DPS (and with everyone being 205+ now, having a PLD is not the reason you're failing DPS checks). The extra stuns are nice in A3S if someone goofs, but if you have a DRG (2 stuns), MNK (AoE silence and 2 stuns) or MCH (stun and silence) you should be able to get them all no problem.
    (1)

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