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  1. #141
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ossom View Post
    The problem is that this game needs to cater to two communities, those that want butt sliders and flying adamantoise mounts every patch. And those that want the progression to be altered
    Some of us want butt sliders and for progression to be altered! >.>
    (2)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  2. #142
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alahra View Post
    Some of us want butt sliders and for progression to be altered! >.>
    Inb4 butt sliders for bosses.
    (2)

  3. #143
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Purrfectstorm View Post
    snip)
    The problem is neither of those buffs are interesting or worth going out of your way for. Most of the ones you suggested are already provided by FC buffs.

    The other idea is the exact same as what we have now just made longer. Instead of do turn for x item to upgrade 10 ilvls of any equip, you have to do x turn for x item to upgrade only x item. It's literally the same system, you're just delaying the invalidation and making the treadmill longer.

    Perks on gear? That's what materia could /would/should be. Though it falls into the same problem, if it's too good. it'll be x y z thing will be the best and be required, if its too weak no one will bother with it and it would be dead on arrival and, if it is so good that it becomes required, it'll still be pretty vertical, get best tier materia, use said materia, new materia comes out, get better materia, rinse repeat.
    (0)

  4. #144
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dzian View Post
    Which to me means that they planned for everyone to be at 210 before 3.2. that can't be right,
    Why not?

    Even if 3.2 comes in the first week of February (2/2/16), you'd have sufficient Tomes of Esoterics to be in full i200 if you'd done just three expert and trial roulettes per week (since the tomes were unlocked), and have enough mhachi farthings to upgrade all you can to i210 by running Void Ark ten of the twelve weeks.
    (1)

  5. #145
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ibi View Post
    Why not?

    Even if 3.2 comes in the first week of February (2/2/16), you'd have sufficient Tomes of Esoterics to be in full i200 if you'd done just three expert and trial roulettes per week (since the tomes were unlocked), and have enough mhachi farthings to upgrade all you can to i210 by running Void Ark ten of the twelve weeks.
    Think you missed my point. Which was....

    If I do all the latest and greatest content including the really challenging stuff (a4s), I'll be going into 3.2 at about i210
    If I do none of the content and just ran the occasional expert or something, I'll be going into 3.2 at about i210

    Logically I see that as a problem. Where's the incentive to do the content?
    (1)

  6. #146
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dzian View Post
    Logically I see that as a problem. Where's the incentive to do the content?
    Getting there earlier, enjoying overcoming difficult challenges, creating optimized gearsets, and so on. And indeed, if newer players, returning players, or non-raiders ever decide they want to get into difficult content, it's actually quite important that the game provides for ways to them to catch up to those that were on the cutting edge.

    That's the whole purpose of the catch up patches and part of why the game "resets" every so often. The developers want a wide variety of players to be at or close to i210 at the start of 3.2 so that the maximum number of players has the ability to get into the new raid content if they so choose.
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  7. #147
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dzian View Post
    snip
    Well the problem with this pacing was already discussed by Square in the last live letter. Thing is you can't go by Ilvl anyway.


    If they hadn't introduced Thordan to help players get through A3S the highest weapon level a casual player could get right now would be 200, 210 if they have a lot of time to devote to the game with the relic questline, but that's time dependent. An average player with limited time won't have their relic before 3.2 with the current quest line.

    So a player that has done absolutely no endgame whatsoever will be sitting at much less crit/det/speed/etc. than a player who has cleared A4S and farmed gear through savage.

    I myself have not stepped foot in savage because it did not seem worth it and I've had limited time this raid tier. I'm sitting with the thordan weapon and fully upgraded everything at ilvl 208. I have one 210 ring as I've never been in savage even once. My weapon is 205 as I've never been in savage even once.

    so the difference between zero raiding and going through the trial of raiding through A4S is currently, 5 levels on your weapon or 10 if you didn't even do thordan(0 if you have time to dedicate to relic) and 10 levels on your second ring. Along with the inability to customize your very unimportant secondary stats.

    In the past the difference was exactly the same as it is now, however the raids themselves were more fun. Coil 1-13 if you cleared it when it was relevant the only thing you had over a player who did not touch coil was a single ring, and 5 levels on your weapon. However there was one small difference.

    Currently players who have completed Alexander normal have full access to the (in my opinion terrible) style of gear that Gordias savage also drops, lacking the ability to dye it.

    When we cleared coil, no one else was walking around with the same looking gear we had unless they also cleared coil, now that isn't the case. That's about the only difference between 2.0 and 3.0 I can think of aside from savage just being harder to do.

    The current problems with progression seem pretty well known by Square.

    1. Alex isn't worth it.
    2. Relic questline was made to be similar difficulty due to weapon level of final step, however neither is worth the work.
    3.Alex wasn't interesting
    4. Normal mode killed the story progression of savage
    5. Rewards from raids are too close to rewards from tomes
    6. Older content isn't being done and newer content is dead on arrival
    7. Jobs aren't fully balanced causing issues with progression of certain combinations(eg.PLD/DRK)
    8.Lack of choice between upgrades. Either do the hardest content, or don't progress your character.
    9. Lack of customization between our characters. Monk A is exactly the same as Monk B,

    There's a lot of issues right now that goes hand in hand with progression

    tl;dr : The reason to progress now is the exact same as it was in 2.0. Things just aren't balanced well progression wise to make those incentives as worth it.
    (3)
    Last edited by Cynric; 01-22-2016 at 01:35 AM.

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