that only highlights why players aren't motivated to do more challenging content I think.It's the same exact cycle they've been using since Coil and CT. 24 man raids have always been casual centric raids that allowed midcores to increase their gear level to help them clear Coil/Alex Savage, while also allowing Casuals to reach the current raid tier level just as it was about to become the prior raid tier level. That way when the new raid tier level comes out, a casual who wants to become hard/midcore can easily transition and avoid the Can't Catch Up problem. In fact this is the same cycle that's been in WoW since Wrath of the Lich King, and was designed specifically to avoid the Can't Catch Up problem that existed in Burning Crusade.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.