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  1. #31
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cynric View Post
    If something is that overpowered that it can last for years then what is the point in developing new gear at all?

    You either make later gear irrelevant , or make current gear irrelevant.

    If something increased Cure by 10% or increased Halone enmity by some extent. But it wasn't as good as Mind or Strength do you think anyone would use it? If something increased the damage of a skill vastly over the value of a main stat like Strength , then what would be the point in Strength?

    FFXIV isn't designed for what you guys are suggesting.

    I'll agree that the way progression currently works isn't the best. But neither is horizontal progression. Nothing is perfect and exchanging one way for the other wouldn't solve anything.
    I have an idea that might work.

    We have 12-13 gear slots:
    - weapon
    - head
    - body
    - hands
    - waist
    - legs
    - feet
    - neck
    - ear
    - wrist
    - ring
    - ring
    - shield

    You could have each raid buff only 4 of the slots instead of all 12 or 13. Each turn could buff a piece (Turn 1: head, Turn 2: hands, etc.) Or you could get multiple upgrades for a single turn (Turn 1: head, hands, wrist, ring, etc.) In the latter case, the later turns would offer additional upgrades. So you could buff hands 4x, head 4x, etc. This would preserve the extreme vertical progression for the people who are really into that but still allow people to keep their BiS pieces for longer. Every raid would offer gear improvements but each BiS piece would be good for roughly 6 patches (about a year and a half).

    My solution is very basic and really not that imaginative. I'm sure game developers could come up with something even better. Regardless, I think they should do something different. Gear becomes obsolete too fast. Raiders don't get to enjoy having the best gear long enough to make raiding very motivating. I don't raid much now but I know I would raid more if the next cycle of tome gear wasn't going to be better than raid gear.

    Edit: I just had another idea. You could also have gear that gave buffs to non-battle content (or could be traded in or used to augment other gear with non-combat buffs). Some examples: +MGP earned, increased Triple Triad drop rate, +Wolf Marks, Move - Find Item, increased movement speed (outside of combat), +crafting/gathering stats, +choco exp earned (regular or racing), and so on.

    There's no limit to the amount of options that would be a lot more interesting than what we have. I like the idea of old gear being consumed to augment new gear with cool perks. It would also keep a steady supply of people doing older content (to add perks to their new gear)
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    Last edited by Purrfectstorm; 01-21-2016 at 12:57 PM.