Quote Originally Posted by Kindread View Post
How is it the opposite?
"run it enough times": This would involve completing the content some fixed number of times. Take Savage, for example, where you need to clear a floor between four and eight times, at a rate of once per week, in order to have sufficient tokens to buy a single piece of gear. Best case scenario, you're talking four weeks.

"immediate gratification": Synonyms for immediate include instant, instantaneous, swift, prompt, fast, speedy, rapid, brisk, quick, expeditious. I don't think even the best case scenario of four weeks is described by any of those words.

Quote Originally Posted by Kindread View Post
I've been in groups with people that were on the 50th or so attempt to get an item, and when it finally dropped for them it made the game. They will remember that moment for years, but having a token type system in place is catering to those that need that immediate gratification.
I've been in groups with people that were on the 50th or so attempt to get an item, and when it finally dropped for them they were so sick of running the content (which had become trivial and uninteresting at that point because of how many times they'd seen it) that they never wanted to run it ever again, and it sucked all the joy out of what should have been an awesome moment.

So... your mileage may vary?