Quote Originally Posted by Ibi View Post
I think the practice of having to "run it enough times" is pretty much the antithesis of "immediate gratification".
How is it the opposite? I've been in groups with people that were on the 50th or so attempt to get an item, and when it finally dropped for them it made the game. They will remember that moment for years, but having a token type system in place is catering to those that need that immediate gratification.

There is NOTHING wrong with simply not getting the item. This game does updates enough that it will not break your characters if those leggings or whatever, never drop for you, and it still puts the pressure on you to log in everyday, which is what the system is based on.

You are correct though, this is getting off topic, a token system (for good or bad) could be related to both progression systems.