Quote Originally Posted by Alahra View Post
Considering the "get currency, get loot every week" model has been pretty well established since 2005 or so (I can't remember when WoW first added it) I can't see them making major changes in this regard. The model's proven fairly successful at maintaining player subscriptions (even if it kind of results in a "revolving door" model).
But it seems no matter where you look recently you see more and more comments along the lines of this
Quote Originally Posted by AeraLure View Post
The new dungeons that come out are already outdated when they do, and the tome collecting quickly feels like a chore rather than something fun to do (not a lot of fun to cheer having gotten 30 more of some intangible thing when you need hundreds per week and then months of doing it).
And they’re generally not wrong either, new dungeons even the “experts” are dead on arrival pretty much, there’s pretty much no reason to even enter them except maybe for your daily bonus. And it’s a lot more wide spread than dungeons, the raids / trials seem to be following suit.

Quote Originally Posted by Preypacer View Post
I recall people saying they were tired of the tomestone grind a few iterations ago now. It's been brought up many times that repeating the same tomestone process over and over again was getting old and boring. It's been requested many times to please introduce something new, do away with the tomestones, find a new, more interesting system. SE's response? Well, a new tomestone is reportedly being introduced in 3.2.
Which comes back to my earlier suggestion. Tomestones should be a back up option nothing more. If they release new experts in 3.2 then they should drop better and more relevant gear, the new 3.2 tomestones should be a back up. So if people have ran those new pieces of content a hundred times and still not seen that last item they need drop there’s at least the knowledge they will get it eventually no matter how evil rng is. Again this is what people wanted from “tokens” even before beta.

Quote Originally Posted by Loki View Post
Vertical progression....ok but i wish we weren't so much limited everywhere by week etc
Again an issue as it
A: disuedes players from participating in content. And
B: creates situations like many people encounterted in WoD, where players abandon the duty if there chosen item doesn’t drop from the first boss, no point in even doing the rest of the run… it’s a pretty bad design.