Quote Originally Posted by Hix View Post
As for why the gearing is the way it is, it's to avoid the "Can't catch up" problem. Why are you worried about the jump from i40 to i110 in obsolete content?
And here we come to the crux of the problem. Why is content so quickly made obsolete? Why is the climb not as enjoyable as the endgame? As someone already pointed out, many of the equipment pieces in FFXI were still valid and valuable at high levels, because of the stats. There were unique and interesting stats across the board, and enemies of all levels to battle or hunt which could drop something of use.

Here, we have everything at one level, and all with the same statistics. The only way something is objectively better than something else is by an arbitrary number. Like I said, this issue runs deep, and SE need to start considering the future of the game, because this cycle won't keep people's interest forever.