Quote Originally Posted by Kindread View Post
Do we really want to live in an immediate gratification society where if you run it enough times the game just gives it to you? That seems rather lazy to me.
I think the practice of having to "run it enough times" is pretty much the antithesis of "immediate gratification".

Personally, I think it's completely reasonable that of the amount of effort and time that a person invests into a particular activity should have an influence on the results, beyond simply providing more opportunities to roll the dice and hope the result is in their favor.

I'm not sure it's entirely relevant to this discussion though, since token or currency systems that provide rewards after completing content a requisite number of times can be present in both horizontal and vertical progression systems. Likewise they can be absent from both.