Results -9 to 0 of 147

Threaded View

  1. #11
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    The problem for me is the overall design. Dungeons offer nothing of interest in terms of rewards. You're just there to collect tomes. It's pretty boring and repetitive and the tome gear itself isn't even varied, but it's all there is in game to get once you're done MSQs. The new dungeons that come out are already outdated when they do, and the tome collecting quickly feels like a chore rather than something fun to do (not a lot of fun to cheer having gotten 30 more of some intangible thing when you need hundreds per week and then months of doing it).

    Mind you that's the design and its effect on gameplay I'm criticizing. I'd like to see horizontal progression, better vertical progression planning, better reasons to replay older content, more complicated and interesting stats. Lots of things. I almost quit and unsubbed for a while - what brings me back is not the gameplay as much as my friends and FC. They're the ones that make the game actually the most fun for me.
    (6)
    Last edited by AeraLure; 01-18-2016 at 05:41 AM.