It's a real shame that some of the game's finest examples of raid and trial content have been long-forgotten with the rush to clear friends through unsynced. Coil, with the exceptions of T5, T9 and T13 (for glamour's sake), appear to have been left in the dust, despite holding some of the game's arguably most interesting mechanics: T1's alternating Silences, T2's 'Hot Potato' game, T11's clock rotation, etc.

There is also the issue of the limited raid recruitment pool on Midgardsormr, particularly in the face of new raiding content in 3.2. Players have come and gone, taking a break from the game or joining groups on other servers. As such, while I have no doubt we have many players itching to join the raiding scene, there is little opportunity for new players to practice raiding in low-pressure environments - learning parties for old content are non-existent, and statics are hesitant to take along players without previous experience.