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Thread: Hamlet Defense

  1. #11
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
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    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kotemon View Post
    Didn't they say something about that back during talk about 3.X in the run up to the expansions release?
    They said a lot of things to the run up to HW and how many were actually implemented.
    (2)

  2. #12
    Player
    Atoli's Avatar
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    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I had a lot of fun with hamlet defense and would love to see it reintroduced!
    Different from Diadem, where the objective DoLs have is completely different from the DoW/DoM objective, I don't remember there ever being a conflict in Hamlet Defense, since the whole system was made so that DoH/DoL classes played a huge role.
    Like Mimilu explained, they played an active role IN the battle, it's not like they could wander off and just gather something to take home like in Diadem. Having them in the party was just as valuable as any DoW/DoM character because of the strong debuffs they caused on the enemies.
    (2)

  3. #13
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by myahele View Post
    After Diadem, I don't think I want DoH/DoL to be included in such "open world" events anymore
    Hamlet Defense is instanced with 8 players max

    If i remember it right, the optimal party setup to earn enough points for the relic quest items was 2 tanks, 1 healer (or was it 1 tank and 2 healers?), 2 DoL (to debuff the enemies) and 3 DoH (to buff the NPCs).
    No DPS, because the NPCs did the damage.
    (0)
    Last edited by Felis; 01-16-2016 at 09:09 PM.

  4. #14
    Player
    hagare's Avatar
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    Oct 2014
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    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Felis View Post
    Hamlet Defense is instanced with 8 players max

    If i remember it right, the optimal party setup to earn enough points for the relic quest items was 2 tanks, 1 healer (or was it 1 tank and 2 healers?), 2 DoL (to debuff the enemies) and 3 DoH (to buff the NPCs).
    No DPS, because the NPCs did the damage.
    This is why I'm getting everything to 60.
    Let the role discrimination begin!
    (0)

  5. #15
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by myahele View Post
    After Diadem, I don't think I want DoH/DoL to be included in such "open world" events anymore
    Diadem had a perfectly valid concept, the developers just fudged it up royally. Instead of gatherer's actually being actively involved in Diadem, they just go off and do their own thing...

    Instead, those treasure chests gatherer's can find? More common, and should reward various temporary items that go to the party. That way someone gathering has a positive impact on combat, they effectively become a pure support role (Diadem requirement could then be changed to 1Tank/2Healer/4DPS/1Gatherer). Someone is gathering, so you get powerful potions and poisons to use against enemies to speed things up.

    Those caves? Make them pretty much the main objective, so people want to explore them. Then, block them up, with either large roots or rocks. Allow them to be destroyed with DPS, but DPS would be very slow. Instead, the roots/rocks would have gathering nodes on them, and if a gatherer clears them, it does massive damage. Then you've got a situation where gatherers are a massive boon in exploration. Root blocking the path? Call in a Botanist.

    Throw in a "Gathering causes noise and attracts more monsters" system, and you've got a situation where defending a gatherer gets you more stronger enemies to defeat.

    That is how you work gathering into Diadem... SE just put nodes in the zone and figured that would be enough, honestly it is pathetic how little thought they put into Diadem...

    As for Hamlet Defense... If it comes back, I really hope it isn't instanced... I want something open world like Besieged... Although really, I'd pass up Hamlet Defense if 4.0 gives us Campaign... Hamlet Defense was XIVs attempt to replicate Besieged with its terrible server. Campaign took Besieged and improved upon it ten fold. We shouldn't settle for another Besieged clone, 4.0 should have some massive campaign against Garlemald with the developers taking Campaign and improving upon that ten fold. Works better for gatherer's and crafters, too. Not a great deal you can gather/make to defend a hamlet, but a full on war? Siege weapons say hi.
    (6)
    Last edited by Nalien; 01-16-2016 at 11:12 PM.

  6. #16
    Player
    Kore_Hyperion's Avatar
    Join Date
    Sep 2014
    Posts
    55
    Character
    Kore Alexaire
    World
    Hyperion
    Main Class
    Weaver Lv 54
    I always thought hamlet was fun.
    (1)

  7. #17
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I miss hamlet! I'd love for it to return.
    (1)

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