I had a lot of fun with hamlet defense and would love to see it reintroduced!
Different from Diadem, where the objective DoLs have is completely different from the DoW/DoM objective, I don't remember there ever being a conflict in Hamlet Defense, since the whole system was made so that DoH/DoL classes played a huge role.
Like Mimilu explained, they played an active role IN the battle, it's not like they could wander off and just gather something to take home like in Diadem. Having them in the party was just as valuable as any DoW/DoM character because of the strong debuffs they caused on the enemies.
Hamlet Defense is instanced with 8 players max
If i remember it right, the optimal party setup to earn enough points for the relic quest items was 2 tanks, 1 healer (or was it 1 tank and 2 healers?), 2 DoL (to debuff the enemies) and 3 DoH (to buff the NPCs).
No DPS, because the NPCs did the damage.
Last edited by Felis; 01-16-2016 at 09:09 PM.
This is why I'm getting everything to 60.Hamlet Defense is instanced with 8 players max
If i remember it right, the optimal party setup to earn enough points for the relic quest items was 2 tanks, 1 healer (or was it 1 tank and 2 healers?), 2 DoL (to debuff the enemies) and 3 DoH (to buff the NPCs).
No DPS, because the NPCs did the damage.
Let the role discrimination begin!![]()
Diadem had a perfectly valid concept, the developers just fudged it up royally. Instead of gatherer's actually being actively involved in Diadem, they just go off and do their own thing...
Instead, those treasure chests gatherer's can find? More common, and should reward various temporary items that go to the party. That way someone gathering has a positive impact on combat, they effectively become a pure support role (Diadem requirement could then be changed to 1Tank/2Healer/4DPS/1Gatherer). Someone is gathering, so you get powerful potions and poisons to use against enemies to speed things up.
Those caves? Make them pretty much the main objective, so people want to explore them. Then, block them up, with either large roots or rocks. Allow them to be destroyed with DPS, but DPS would be very slow. Instead, the roots/rocks would have gathering nodes on them, and if a gatherer clears them, it does massive damage. Then you've got a situation where gatherers are a massive boon in exploration. Root blocking the path? Call in a Botanist.
Throw in a "Gathering causes noise and attracts more monsters" system, and you've got a situation where defending a gatherer gets you more stronger enemies to defeat.
That is how you work gathering into Diadem... SE just put nodes in the zone and figured that would be enough, honestly it is pathetic how little thought they put into Diadem...
As for Hamlet Defense... If it comes back, I really hope it isn't instanced... I want something open world like Besieged... Although really, I'd pass up Hamlet Defense if 4.0 gives us Campaign... Hamlet Defense was XIVs attempt to replicate Besieged with its terrible server. Campaign took Besieged and improved upon it ten fold. We shouldn't settle for another Besieged clone, 4.0 should have some massive campaign against Garlemald with the developers taking Campaign and improving upon that ten fold. Works better for gatherer's and crafters, too. Not a great deal you can gather/make to defend a hamlet, but a full on war? Siege weapons say hi.
Last edited by Nalien; 01-16-2016 at 11:12 PM.
I always thought hamlet was fun.
I miss hamlet! I'd love for it to return.
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