Agree
Agree2. Having all configurations and settings putting into ONE window (maybe with different tab) so I dont have to look among all those text to find the option I need
This will be changed in 2.0 we will be getting 5 seperate inventory bags like standard MMO's which you can open by clicking on by mouse.3. Whats the point to have "inventory" "gear" and "bag" with three different entry points? Can they be combined and simplified?
This is coming in 2.0 also4. Can I drag my macro button onto my Action bar? They are kind of the same thing to me and I don't know why I have to go to two places for it
Coming in 2.0 also, although you can already click on a treasure box to open it.5. Drag and right click? This is probably the most efficient way of interacting with a mouse in hand... It is just very odd when I see a treasure box on screen I have to go to my right menu to open it...
The current UI is being changed to a seperate UI for PC players as follows.You see all of these really don't require that much of graphical change to the current UI... that the screen is still clean with a lot of viewable area. They just need to organize it in an simpler and smarter way...I admit I used to play FFXI for a very long time and I compromised myself to that odd interface but I am over that phase now, NO MORE ANNOYING "Dings" tabbing through endless menus please!
User Interface
- Complete redesign of user interface for version 2.0 currently underway. PDF
- Customization of both gamepad/keyboard and mouse/keyboard configurations. PDF
- Global standard for MMO UI when using mouse/keyboard to navigate in-game windows. Will not require a manual for explanation. PDF
- Drag and drop functionality, item name/icon display toggle to be added to gear interface. PDF
- Release of a "mannequin" system for one-touch changing of gear sets. PDF
- Gear equipped to mannequins will not take up inventory space. PDF
- Mannequins available can be increased via certain quests and battle content. PDF
you can find the rest of the changes for 2.0 here