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  1. #1
    Player
    Craigen's Avatar
    Join Date
    Jan 2016
    Posts
    16
    Character
    Craigen Macgregor
    World
    Leviathan
    Main Class
    Paladin Lv 70

    Mount System Suggestion

    So I was thinking about the mounts system and thinking how a bit of depth could be added without much dev team effort. Currently, the moment you get your GC Chocobo mount at level 20, you're set. It can even fly eventually so it's all you need from start to end game and any additional mounts are just cosmetic. How about emulating some of the other FF games where certain mounts can only cross certain regions?

    Some Examples:
    • Beast tribe mounts might be the only ones that work in the Beast Tribe strongholds. "The desert sands are too hot for your fat chocobo's feet, only a drake could withstand this heat", "The slippery, wet, and jagged terrain is tricky for your mount. Only an Elbst can cross", "Your Unicorn is freaked out by the Kobold bombs and refuses to enter the mines", etc
    • Any mount can work in the starting areas
    • Some end-game mounts can go to more areas, maybe even everywhere. (like Kirin? Would make for incentive to get ponies)
    • Ranking up a chocobo could allow it go in areas previously only usable by other mounts. "Your chocobo has toughened up through training and can now withstand the heat of the desert sand" etc
    • Can extrapolate to flying mounts as well.
    • Can still walk everywhere which keeps the mounts optional, but enticing. Everyone hates walking.

    Some Benefits:
    • I'm trying to think what work this would entail for the dev team and all I can think it would need would be a handful of flags (similar to the ones used that track whether you have your aetherite currents attuned or not for flying) and a handful of pop up info boxes.
    • Gives incentive for players to spend time and gil to collect more mounts. I say gil because it's always useful to pull money out of circulation by spending gil on npcs to combat economic inflation.
    • Gives more depth, meaning and purpose to the mounts.

    Some Drawbacks
    • Would require taking the useful-everywhere-functionality away from current mounts, and I can't see taking stuff away from players being unanimously accepted. (tell me what you think, I could be wrong)
    • Some of the benefits of this suggestion have already been partly addressed by other HW patch content. The Diadem is pulling gil out of circulation with the exploration tickets, the anima weapon is promoting beast tribe grinding which will give a lot of people access to the beast tribe mounts anyway.
    • Mount roulette would need some tweaking to either only work with mounts that are ride-able in the current region, or just be removed entirely.

    Edit: So the feedback so far has been that now that the mount system has been established, features shouldn't be taken away such as region restrictions on mounts. I wanted to summarize some of the points and counter points made here though so far (thanks for all the feedback!) which I think are more player friendly and address the big drawbacks from my original proposition.
    • There have been a few saying they agree the mounts could use more depth, but this isn't the way to do it. Some would love to see more mounts used as companions though to fight alongside with. Would be a fantastic idea and I'm sure everyone would like to see that but it would also take more work on the dev team's part (ie animations and skills would have to be introduced for each mounts instead of just changing some global variables with flags). The point was made that some of the alternative chocobo mounts or even beast mounts that have mob equivalents could be used as companions to get around this to reuse the animations/skill tree.
    • Another point was to give certain mounts extra perks in certain areas like a bit more resistance to heavy or aggro. ie. any mount can be used in the South Than strongholds, but the Drake would have some resists. The point was also brought up this could be used in frontlines with the GC ponies but I haven't done much of the PvP to know how that would affect gameplay balance.
    • A final suggestion was to apply perks to all your mounts when unlocking a specific mount or quantity of mounts. ie unlock Kirin and all of your mounts get a small speed bonus.
    (1)
    Last edited by Craigen; 01-17-2016 at 11:52 AM. Reason: length + summary

  2. #2
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Craigen View Post
    -Snip-
    I think your first drawback in the list is probably the major complaint you're going to face with this suggestion. For most people, mounts are basically just another form of glamour and point of pride showing off that they could actually get the mount in the first place. Second, the problem for this then becomes people are going to complain seriously when, if they're riding a different mount and they go into a 'restricted zone', they're going to have to be dismounted then mount -again- to the proper mount. This means when going to different parts of the same zone you need to stop, go into your Mount Panel (who the heck is going to keep all of those mounts on their bars?), remember which is the correct mount for that particular spot then spend the couple seconds it takes to remount. No one's going to want to do all of that.
    (6)
    Last edited by Malzian; 01-16-2016 at 08:09 AM.

  3. #3
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    I think this would be a giant pain in the butt, and there would be an incredible amount of outcry and backlash from it.
    (0)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Nope. I'm not going to tolerate having to swap out mounts every darn time. Considering all the mounts play exactly the same way, why impose such a restriction now? What makes the drake mount better than a chocobo other than the former can cross the sand?
    (0)

  5. #5
    Player
    BunnyHop's Avatar
    Join Date
    Sep 2015
    Posts
    153
    Character
    Bunny Hop
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Malzian View Post
    I think your first drawback in the list is probably the major complaint you're going to face with this suggestion. For most people, mounts are basically just another form of glamour and point of pride showing off that they could actually get the mount in the first place. Second, the problem for this then becomes people are going to complain seriously when, if they're riding a different mount and they go into a 'restricted zone', they're going to have to be dismounted then mount -again- to the proper mount. This means when going to different parts of the same zone you need to stop, go into your Mount Panel (who the heck is going to keep all of those mounts on their bars?), remember which is the correct mount for that particular spot then spend the couple seconds it takes to remount. No one's going to want to do all of that.
    This pretty much.


    To OP;
    Nope! I want to ride my favourite mount(s) wherever and whenever I want.

    I do want more dept into mounts, more ways to interact with them, and even fight with them alongside us. However this is not the way to do it. Your way only limits things further, which is always a no no in my book.
    (0)

  6. #6
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd be happy if select mounts can become companions.

    Everything will be the same, just instead of a chocobo, it'll have the skin of X mount. Certain mounts should somewhat easy (especially the various chocobos) since some are already mobs with their own attacks
    (3)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,712
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If there was an expansion that revised the whole feel of the game for something a bit more realistic, open-world-relevant, and generally more difficult for the sake of immersion, I could maybe something like this fitting. Short of that, its reception would not be kind.

    I'd honestly be a fan of the ability for mounts to be killed, even (if only temporarily), such that we might leave them at the outskirts of a dangerous area and return to them later or call them over when the area's clear, but only if they're just as capable of significant use in dangerous situations as well (no auto-heavy, maybe even eventually mounted combat of some sort). There needs to be something to balance the negatives out, making the whole thing feel like a realistic and immersive world component, not just a restriction meant to be leveled through to slow pacing.
    (0)
    Last edited by Shurrikhan; 01-16-2016 at 09:34 AM.

  8. #8
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    I can get the IDEA that the OP was going for with this, it could be neat on paper, but would never work in execution because of the responses already given, this game isn't known for having an open mind and accepting change, either.

    Quote Originally Posted by MilesSaintboroguh View Post
    What makes the drake mount better than a chocobo other than the former can cross the sand?
    the idea was that the drake would have been trained to withstand the hot environs of the desert, the elbst to navigate the slippery shoal grounds of the sahagin area, etc not that it's "better", but just different trainings for environments, like I said earlier in this post, it's interesting on paper, but not something that would be very welcome in practice
    (1)

  9. #9
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Maybe if the mounts gave extra traits for certain areas, like drakes going faster over sand rather than the drake being the ONLY mount that can cross the desert, then we'd have something going. But as of the current idea now, it's pretty silly how a giant dragon or a round floating metal ball can suddenly be afraid of some hot sand.
    (2)

  10. #10
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    one thing that should be added instantly is to increase ground mount speed in heavensward areas, or make them slightly faster than flying.
    (2)

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