So I was thinking about the mounts system and thinking how a bit of depth could be added without much dev team effort. Currently, the moment you get your GC Chocobo mount at level 20, you're set. It can even fly eventually so it's all you need from start to end game and any additional mounts are just cosmetic. How about emulating some of the other FF games where certain mounts can only cross certain regions?
Some Examples:
- Beast tribe mounts might be the only ones that work in the Beast Tribe strongholds. "The desert sands are too hot for your fat chocobo's feet, only a drake could withstand this heat", "The slippery, wet, and jagged terrain is tricky for your mount. Only an Elbst can cross", "Your Unicorn is freaked out by the Kobold bombs and refuses to enter the mines", etc
- Any mount can work in the starting areas
- Some end-game mounts can go to more areas, maybe even everywhere. (like Kirin? Would make for incentive to get ponies)
- Ranking up a chocobo could allow it go in areas previously only usable by other mounts. "Your chocobo has toughened up through training and can now withstand the heat of the desert sand" etc
- Can extrapolate to flying mounts as well.
- Can still walk everywhere which keeps the mounts optional, but enticing. Everyone hates walking.
Some Benefits:
- I'm trying to think what work this would entail for the dev team and all I can think it would need would be a handful of flags (similar to the ones used that track whether you have your aetherite currents attuned or not for flying) and a handful of pop up info boxes.
- Gives incentive for players to spend time and gil to collect more mounts. I say gil because it's always useful to pull money out of circulation by spending gil on npcs to combat economic inflation.
- Gives more depth, meaning and purpose to the mounts.
Some Drawbacks
- Would require taking the useful-everywhere-functionality away from current mounts, and I can't see taking stuff away from players being unanimously accepted. (tell me what you think, I could be wrong)
- Some of the benefits of this suggestion have already been partly addressed by other HW patch content. The Diadem is pulling gil out of circulation with the exploration tickets, the anima weapon is promoting beast tribe grinding which will give a lot of people access to the beast tribe mounts anyway.
- Mount roulette would need some tweaking to either only work with mounts that are ride-able in the current region, or just be removed entirely.
Edit: So the feedback so far has been that now that the mount system has been established, features shouldn't be taken away such as region restrictions on mounts. I wanted to summarize some of the points and counter points made here though so far (thanks for all the feedback!) which I think are more player friendly and address the big drawbacks from my original proposition.
- There have been a few saying they agree the mounts could use more depth, but this isn't the way to do it. Some would love to see more mounts used as companions though to fight alongside with. Would be a fantastic idea and I'm sure everyone would like to see that but it would also take more work on the dev team's part (ie animations and skills would have to be introduced for each mounts instead of just changing some global variables with flags). The point was made that some of the alternative chocobo mounts or even beast mounts that have mob equivalents could be used as companions to get around this to reuse the animations/skill tree.
- Another point was to give certain mounts extra perks in certain areas like a bit more resistance to heavy or aggro. ie. any mount can be used in the South Than strongholds, but the Drake would have some resists. The point was also brought up this could be used in frontlines with the GC ponies but I haven't done much of the PvP to know how that would affect gameplay balance.
- A final suggestion was to apply perks to all your mounts when unlocking a specific mount or quantity of mounts. ie unlock Kirin and all of your mounts get a small speed bonus.