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  1. #1
    Player
    Redmerv's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Roderick Moore
    World
    Moogle
    Main Class
    Arcanist Lv 50

    Less enjoyment in 3.0 raidingas healer (compared to 2.0)

    Greetings,

    Since ffxi and 1.0 I have always been healing in mmo's, finding great fun in keeping my team alive, though this fun has been decreasing when Heavensward hit. All new content seems to have no special mechanics for healers like turn 10 or 12 had. there is not a lot of yay feelings anymore when you gotten your team through a rough situation. It all feels like healing just lost spirit and I wonder if thats just me or something you all are feeling.

    rod
    (3)

  2. #2
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    It's similar to BCOB; less about mechanics, more about proper planning. I personally don't hate it. But it is mind numbingly simple compared to SCOB or FCOB
    (0)

  3. #3
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    I didnt find it as fun as any of First Second or Final coil. So have taken a break and will see what Midas is like. There is nothing really exciting in Alexander Savage for a healer other than see how much dps you can fit between healing.
    (2)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I actually kind of liked it.

    Even A1S was a challenge to heal, not to play team jumprope as much. There was a lot of damage and without very precise timing and GCD management, you would lose people. MP management too, of course.

    A3S was the raid heal version of this and reminded tanks that they can't DPS combo all the time.

    Now that i210 is commonplace it's much easier, of course. But I really liked the challenge this cycle. Really got to pull all our healer tools to use (vs the sleepiness of dungeons...)
    (5)

  5. #5
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Healing is fun in the current raid tier, insofar as healers have to pretty much do any number of important mechanics. A1S eases you in with double tankbusters and preys, A2S uh... lets... you... AoE, I guess? And then you hit A3S where you get to constantly carry the raid. Mitigation every half a minute, digititus swaps that you're always a part of, tank nukes everywhere and a forced segment that you might be single-healing. It's fun! And then there's A4S where you get to eat yellow candy orbs that explode in your face and then learn how to heal with your mana bar reduced to zero, and maybe even get to pop your healer LB3. That's... well, a new experience, at least.

    I feel sorry for some of the DPS though. I mean A4S has no positionals on those legs, so our poor MNK literally just stands in place and punches, only moving if mechanics dictates while the rest of us all have things to do. He is SO BORED in there on bad nights, I feel sorry for him.
    (4)

  6. #6
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Alex Savage keeps healers more busy than Final Coil did, not sure what you're getting at.

    A1S - Easing healers into overall raid damage for subsequent runs, double-prey + double-buster
    A2S - DPS contribution + Preys on tanks + No breaks in the fight requiring good use of MP management skills + no aoe regens for hate concerns
    A3S - Digititis trading, Heavying Adds, contributing a lot of DPS to meet enrage check, forced solo-healing section with other healer gaol'd, prepping tanks for tethers
    A4S - Eating Discoids, handling Nisi/and-or LB3 managing, heavy DPSing amongst the raid damage chaos, helping with lasers, dealing with low mp for a good chunk of fight if you let dolls blow up
    (0)

  7. #7
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Plus, there's Thordan EX, which puts quite some stress on the healers the further the fight drags on, has a few very healer-centric mechanics (such as the Holy Shield Bash/Spear of Fury combo), and is very beautiful and rewarding to optimize as a healer.
    (1)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  8. #8
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    My problem is with the mindset. Most groups are acting as if having healers in the party is a liability, not an asset. The strain in DPS, people blaming healers for not meeting DPS checks and so on. The fights themselves are not the actual problem, but the way the community reacted to the fights and to the strategy the pro-groups use. All my healer friends feel like groups believe they're dragging DPS numbers down by not being able to solo heal, and that the party only brings two healers because us scrubs can't handle soloing the whole fight. My tank friends also feel that way, as if they weren't an asset.
    (18)

  9. #9
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Kaisha View Post
    Alex Savage keeps healers more busy than Final Coil did, not sure what you're getting at.

    A1S - Easing healers into overall raid damage for subsequent runs, double-prey + double-buster
    A2S - DPS contribution + Preys on tanks + No breaks in the fight requiring good use of MP management skills + no aoe regens for hate concerns
    A3S - Digititis trading, Heavying Adds, contributing a lot of DPS to meet enrage check, forced solo-healing section with other healer gaol'd, prepping tanks for tethers
    A4S - Eating Discoids, handling Nisi/and-or LB3 managing, heavy DPSing amongst the raid damage chaos, helping with lasers, dealing with low mp for a good chunk of fight if you let dolls blow up
    I am also not sure what you are getting at, all of these and mechanics have been seen in various iterations in all of the previous raid cycles. During progression, these were also fairly unforgiving to deal with as well, as anything is when you are at a lower ilvl than the fight is designed for. These things are not just exclusive to Alexander Gordian: Savage.

    Also, i learned a hell of a lot more about healing from Savage Second Coil than Alexander Gordian: Savage.

    A1 - we have seen these style of multiple mechanics before, final phase of T10, T8 when allagan fields start appearing and towers have to be done. Earthshakers>Megaflare>Flarebreath. See also Savage t6 where phase pushing needed a level of SCH dps and helaing that wasnt really required before in other raids. Also Savage T6 lasers + chains were far harder to deal with than double prey + tank busters.

    A2 - no difference with T4 really in its style. Multiple waves of mobs. Also not really needing aoe regens in this fight anyway. Prey really just is a marked mild psudo-tankbuster.

    A3 - a lot like T12, just far more unforgiving. Flames of the firebrand, Bennu placement, prepping tank for tank busters, tank swaps, adds that have to be dealt with in specific manners. Savage T8 and T9 arguably have mechanics that are very similar, with rng towers in T8 requiring huge amounts of group co-ordination that A3S requires. When you have to deal with RNG placement of towers + allagan field + boss cleave, then you start to have fun. T9 requires a huge amount of group co-ordination after phase 1.

    A4 - not done a4s yet, but well it does seem to be one of the harder fights for healers, but this seems to be more about having to get healers to do a lot more than they should due to dps checks being made too tight.
    (1)

  10. #10
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    The only interesting mechanic directly related to healer roles Alex Savage has done is effectively forcing healers to heal with double damage down in A3s.

    I feel like Alexander Savage has been really annoying as a healer because of the harsh DPS checks and relatively low damage on tanks combined with new DPS rotations (and stuff like Wanderer's Minuet) making it so we're already down to "healers do all mechanics because that's the smallest DPS loss". A4s is a prime example of that.
    (4)
    Last edited by Kerrigen; 01-17-2016 at 12:12 AM.

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