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  1. #21
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zumi View Post
    These type of achievements were pretty much invented in WoW. Every dungeon and raid boss for the most part had an achievement where some weird condition which made beating it harder or more challenging some of them gave you a title or mount after doing enough of them. I don't know if SE would want to blatantly copy system that is pretty much in another game.
    XIV is a textbook copy of WoW down to everysingle bit of it. More than that, is the industries estandars compilation. We already have achievements, using them for something fun is just a positive thing.
    (0)

  2. #22
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Can we get something like:

    "Spreading Like a Virus: kill your whole party by sharing the Decree Nisi debuff.
    Title: Patient Zero"
    (1)

  3. #23
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    "Paint the Town Green" won't work. You know how in A1S we stack in middle during jump then run to A or B? The Resins stack when we're moving against the edge.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #24
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Sense of Urgency:
    Kill the boss in a time limit.
    No thanks! My only tank is PLD, so I won't get invited because of that alone. Secondly, this will put more focus on players being DPS. WHMs may be excluded as well, since SCH is more capable of being DPS/Heal than WHM can. Folks are already disturbed by current Savage aving strong dps checks; no need for a time achievement in it.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  5. #25
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jim_Berry View Post
    "Paint the Town Green" won't work. You know how in A1S we stack in middle during jump then run to A or B? The Resins stack when we're moving against the edge.
    That's the idea. You'd need to modify your tactics in order to accomplish it.
    (8)

    http://king.canadane.com

  6. #26
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'd prefer such things on content that doesn't employ lockouts.

    Speaking of which, from 1.X.
    (6)

  7. #27
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Yes please. Achievement hunting in WOW was fun, especially the dungeon/raid challenges.
    (2)

  8. #28
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    Isn't this kind of the point in the first place though? o.O



    Hard enrage mechanics are already a thing on just about every raid we have.
    Well, they shouldn't be. That isn't good game design at all. I've always hated "enrages", it pretty much means there will be nothing except DPS :P
    (0)

  9. #29
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, they shouldn't be. That isn't good game design at all. I've always hated "enrages", it pretty much means there will be nothing except DPS :P
    The point of enrages is to prevent hours long fights because people drag them out to the limit (absolute virtue or pandemonium warden say hi)(don't which one exactly because I didn't play FFxi up to this point)

    Though there can be a middle ground between a 3 hours sluggish fight and a 10 mins "mad deeps" race
    (3)

  10. #30
    Player
    Kimimoto's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Kimi Shokan
    World
    Siren
    Main Class
    Summoner Lv 70
    I've been saying this for a while, achievements would make me go back and do all the fights again. It's easily implemented and provides a second run for everything. Think about how many 50 dungeons there are, all the trials, 60 dungeons, raids, even leveling dungeons. It would definitely spice up the leveling process.
    (0)

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