XIV is a textbook copy of WoW down to everysingle bit of it. More than that, is the industries estandars compilation. We already have achievements, using them for something fun is just a positive thing.These type of achievements were pretty much invented in WoW. Every dungeon and raid boss for the most part had an achievement where some weird condition which made beating it harder or more challenging some of them gave you a title or mount after doing enough of them. I don't know if SE would want to blatantly copy system that is pretty much in another game.
Can we get something like:
"Spreading Like a Virus: kill your whole party by sharing the Decree Nisi debuff.
Title: Patient Zero"
"Paint the Town Green" won't work. You know how in A1S we stack in middle during jump then run to A or B? The Resins stack when we're moving against the edge.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
No thanks! My only tank is PLD, so I won't get invited because of that alone. Secondly, this will put more focus on players being DPS. WHMs may be excluded as well, since SCH is more capable of being DPS/Heal than WHM can. Folks are already disturbed by current Savage aving strong dps checks; no need for a time achievement in it.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
I'd prefer such things on content that doesn't employ lockouts.
Speaking of which, from 1.X.
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Yes please. Achievement hunting in WOW was fun, especially the dungeon/raid challenges.
Well, they shouldn't be. That isn't good game design at all. I've always hated "enrages", it pretty much means there will be nothing except DPS :P
The point of enrages is to prevent hours long fights because people drag them out to the limit (absolute virtue or pandemonium warden say hi)(don't which one exactly because I didn't play FFxi up to this point)
Though there can be a middle ground between a 3 hours sluggish fight and a 10 mins "mad deeps" race
I've been saying this for a while, achievements would make me go back and do all the fights again. It's easily implemented and provides a second run for everything. Think about how many 50 dungeons there are, all the trials, 60 dungeons, raids, even leveling dungeons. It would definitely spice up the leveling process.
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