Ignoring the funky typo (yes, I saw it before the edit, hah )...

Arise - Quick cast time, really long cooldown (think once per average fight) resurrection spell that doesn't cause Weakness. If the target is already weakened, it won't progress to Brink of Death.
Water/Fluid Aura II - Instant cast, long cooldown water damage spell to a single target. Causes the target to restore tiny amounts of MP and TP to attackers for a short duration, every time they land a direct hit.
Holy III/Judgment (Assize is totally Holy II!) - Regular cast time, medium unaspected damage to a single target. Grants a stacking healing power increase to the White Mage for a short duration. Meant to be weaker than the strongest nuke in their arsenal, used as an alternative when you want to build up more healing power during downtime in preparation for an intense healing period.
Cure IV - Instant cast, medium cooldown healing spell for a single target. Grants a buff for a short duration that instantly heals the target for a decent (somewhere between Cure and Cure II) amount when they fall below a certain health threshold.

Okay, now I'm out of ideas. :<