I would like to see raids using healers to heal more instead of dps with a side of heals.

I would like to see raids using healers to heal more instead of dps with a side of heals.
an aoe esuna would be pretty cool
Enhanced Presence of Mind: Additionally actually boosts Mind by +5% while active.
Enhanced Divine Seal: Additional effect of returning 10% of HP healed through a single target spell as MP. Also applies to Regen, but does not apply to any healing above maximum HP.
Esunaga (or Esuna 2, whatever): Either an AoE Esuna, or removes multiple debuffs from a single target. Only available under Divine Seal.
Last edited by SaitoHikari; 01-20-2016 at 04:16 AM.
WHM is super OP and is the best healer just like the PLD is super OP and is the best tank!
I will be happy if they don't nerf WHM again. ^^;
i.e. 3rd time Holy nerf - decrease stun time to 1second
i.e. nerf Assize more targets less damage (like the 2nd time Holy nerf)
i.e. DS only affects next healing spell
i.e. PoM only affects next spell
i.e. Regen/Regen2 - unstackable

I love my WHM, but i think it should have something that is more for itself... since they changed its protect and stoneskin was nerfed... it never had anything that made it special. besides is OP heals and regens
I think what WHM would need is a full life, auto life, AOE esuna, or another MP restore. As far as DPS skills, i think a AOE earth spell like Quake would be awesome.



Flood or Quake as a spammable AoE or a proc/synergy with Holy.I love my WHM, but i think it should have something that is more for itself... since they changed its protect and stoneskin was nerfed... it never had anything that made it special. besides is OP heals and regens
I think what WHM would need is a full life, auto life, AOE esuna, or another MP restore. As far as DPS skills, i think a AOE earth spell like Quake would be awesome.
Arise and Reraise as unique skills to WHM, to make it even for the lost of Graniteskin and Proshell.
Shell, something like a raid-wide Apocatastasis with long CD.
Pray, MP restore CD with low % of resoration (5%, let's say), but would restore all party members MP.
Let me dream.

I thought about it and what would make WHM a always must have in a party would be like many say an Aoe Ensuna or maybe mass res like in WoW but instead of needing to use the Lb3, use up a pretty heavy GCD.
Arisen/Arise/Rebirth
Something along those lines in terms of name, but the effect would be raises all fallen party members in a 30y radius around the caster, communing all current mana and 50% of their current life. 10-15 minute cooldown. Debuff on party members lasting about 10 minutes blocking another Mass res.
Basically like Mass res from wow but for the Whm only.
Flavour text could be like
"Calling from the deep powers of the elements the conjurer summons the power to draw friendly life spirits back to their former states. At great cost to the Conjurer who loses some of their own life force as part of the exchange to heal others"
Why? Well we have all been in raid where things start going wrong and you almost have it done but using a Lb3 is not quite there yet, so having this spell allows the party to quickly turn the tides of the battle and complete those raids.
At the very least if they do make another healer (which I hope is not another WHM/SCH + mechanic) I would want them to leave WHM alone. Also to at least put in minimal effort on the quest line and not something that seems to be produced on a napkin a day before expension release. Seriously, it was just horrible and it's not like there is no lore to pull from.



The thing about Reraise is that it doesn't need to be its own skill. It could easily be a trait tied to Raise. When you cast Raise on a living target, it gives them the Raise buff that allows them to accept it as a raise when they die. This helps curb its use with the same high MP cost as Raise and the same obnoxious cast time.
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