Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33

Thread: WHM 4.0

Hybrid View

  1. #1
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Give me the following (all referenced from FFXI's version of WHM):

    Devotion:
    Basically, it sacrifices your HP to restore a target's MP.

    Haste:
    Increasing speed of actions.

    Martyr:
    Sacrifice your HP to heal a party member for double the amount.
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #2
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Jim_Berry View Post
    Give me the following (all referenced from FFXI's version of WHM):

    Devotion:
    Basically, it sacrifices your HP to restore a target's MP.

    Martyr:
    Sacrifice your HP to heal a party member for double the amount.

    And I'll snowball that.

    Give WHM two stances that can't be swapped in combat (unless they decide to allow AST to change sects, that is):

    Afflatus Solace

    Increases the potency of your Cure spells and Regen, while lowering enmity generation. Every time you use a spell from the Medica family while under Afflatus Solace, you get a stack of Solace. Maximum of one stack.

    Afflatus Misery

    Increases the potency of your Stone spells and Holy, and allows the use of Stoneskin II in combat with half of the potency (5% of the target's max HP). Every time you lose HP while under Afflatus Misery, you get a stack of Misery. Maximum of one stack.
    This would have synergy with devotion and martyr.

    Then we could have a third skill that would burn the stacks to do special things, with a name like Prayer:

    - Burning Solace would transform Regen into Regen II, which is an AoE version of Regen. Regen II can stack with Regen and Medica II's HoTs;
    - Burning Misery would transform Stoneskin and Stoneskin II into Graniteskin and Graniteskin II, which will put a shield equivalent to 18%/9% of the target's HP.

    Anyway, this is an idea to either strength the healing toolkit of the WHM as a main healer or give them shielding options as an off-healer.

    Quote Originally Posted by Divine_Ultima View Post

    Reraise: ogcd skill with a 3 minute CD. Last for 30 minutes unless used.

    Astra: For those who don't know what this is, it provides protection from 1 debuff. This would obviously only work on debuffs that could be esuna'd. Whm needs some utility outside of juicy heals. I would make this aoe and give it the range of cure III.
    and

    Quote Originally Posted by Jim_Berry View Post

    Haste:
    Increasing speed of actions.
    Are things I don’t expect they will give to WHM. They seem more like something AST would get, because of the whole time manipulation thing in ASTs lore.
    (2)
    Last edited by TatoRazzino; 01-16-2016 at 03:33 PM.

  3. #3
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Haste, Reraise, Arise, some sort of spread skill for regen (because WHM tanking is best tanking)
    (0)

  4. #4
    Player
    BeautifulNerf's Avatar
    Join Date
    Jan 2016
    Posts
    196
    Character
    Choochoo Gonepoo
    World
    Siren
    Main Class
    White Mage Lv 100
    What would I want? Better job specific cosmetics for male character. I'm tired of seeing nun outfits and fluffy thy boots. lol I want a little bit of variety. Like in FFX11, I'd occasionally put on carapace armor just to look like a badass melee. Something like that would be good. I wouldn't even care if it gave me -100mind per piece. <3 glamour.

    Oh and fire whomever was in charge of the clothing theme. I get it SoE, you like cloaks/dresses. Give us more variety please. :3
    (3)
    Last edited by BeautifulNerf; 01-16-2016 at 04:36 PM.

  5. #5
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    Real talk, what we'll get:
    -Stone 4: Higher potency stone that makes your previous stone irrelevant
    -Holy 2: Original unnerfed Holy with slightly higher potency and no stun
    -Faster raise: Raise is now 0.5 sec quicker
    (3)

  6. #6
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Since AST came out, I wish WHM could have some support skill. Their Healing kit is ok, now I wanna be more useful in a raid...
    (3)
    Want a heal? How much money you got?

  7. #7
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Ignoring the funky typo (yes, I saw it before the edit, hah )...

    Arise - Quick cast time, really long cooldown (think once per average fight) resurrection spell that doesn't cause Weakness. If the target is already weakened, it won't progress to Brink of Death.
    Water/Fluid Aura II - Instant cast, long cooldown water damage spell to a single target. Causes the target to restore tiny amounts of MP and TP to attackers for a short duration, every time they land a direct hit.
    Holy III/Judgment (Assize is totally Holy II!) - Regular cast time, medium unaspected damage to a single target. Grants a stacking healing power increase to the White Mage for a short duration. Meant to be weaker than the strongest nuke in their arsenal, used as an alternative when you want to build up more healing power during downtime in preparation for an intense healing period.
    Cure IV - Instant cast, medium cooldown healing spell for a single target. Grants a buff for a short duration that instantly heals the target for a decent (somewhere between Cure and Cure II) amount when they fall below a certain health threshold.

    Okay, now I'm out of ideas. :<
    (0)

  8. #8
    Player
    BeautifulNerf's Avatar
    Join Date
    Jan 2016
    Posts
    196
    Character
    Choochoo Gonepoo
    World
    Siren
    Main Class
    White Mage Lv 100
    Haste- Spell decreases attack delay and recast timers by 15%.

    -Decreases Recast Time for spells (Ninjutsu, White Magic, and Black Magic) and also Bard songs.
    -Does decrease its own recast time when cast on self without haste already active.
    -Does not decrease Casting Time.
    -Does not stack
    -Does not enhance actual Spell Speed Skill level

    -Cast Range: 30 meters
    -Cast Radius: 0 meters (single target only)

    Timers:
    Casting Time: Instant
    Recast Time: 1.5 seconds
    Spell duration: 20 seconds

    Reraise- Grants the effect of Raise when you are K.O.'d.

    -Cast Range: self.
    -Cast Radius: 0 meters

    Timers:
    Casting Time: 3 seconds
    Recast Time: 60 seconds
    Spell Duration: 30 minutes

    Boost MND(STR/VIT/INT/DEX in respect)- Enhances Mind for party members in an area of effect.

    -Only one Boost-x effect can be active, overwrite depends on tier of effect.
    -AoE spell that gives +MND
    -Gives +5 MND, and then +1 MND every 10 Spell Speed Magic skill levels over 300 skill.

    -Cast range: Self
    -Cast Radius: 7meters

    Timers:
    Casting Time: 3 seconds
    Recast Time: 20 seconds
    Duration: 1 minute

    Protect II: Increases the physical and magic defense of target and all party members nearby target.

    -Enhances Party Members Defense by 25%

    Cast Range: 30 meters
    Cast Radius: 7 meters

    Timers:
    Cast Time: 3 seconds
    Recast Time: 3 seconds
    Spell Duration: 30 minutes
    (0)
    Last edited by BeautifulNerf; 01-16-2016 at 09:41 PM.

  9. #9
    Player
    BeautifulNerf's Avatar
    Join Date
    Jan 2016
    Posts
    196
    Character
    Choochoo Gonepoo
    World
    Siren
    Main Class
    White Mage Lv 100
    By adding those 8 spells. I just solved the WHM (I'm bored, I guess I'll Flip stances and DD; Whoops tank almost died. Close call.) issue. I could probably create a simple tweak for the other healer jobs to give them their own unique style/synergy possibilities to.
    (0)

  10. #10
    Player
    Alisane's Avatar
    Join Date
    Nov 2015
    Posts
    66
    Character
    Alisane Vaeros
    World
    Leviathan
    Main Class
    Scholar Lv 70
    But WHM has everything!

    Takin inspiration from ideas in this thread and other FF titles...

    I like the idea of an "Full Life" spell that raises someone at full health.

    Also an "Auto Life" status/buff that casts raise on someone if they die.

    "Reflect" would be a fun--cast it on a people that don't like to dodge, indirectly shield them from some damage and then do some back.

    Spells that sacrifice your own health for others would be interesting but I'm not sure I see the utility... Someone is still going to be low on health and need a heal. Why not just cure? Unless it's a free cast and a larger heal (i.e. Bigger than a Cure).
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast