Quote Originally Posted by ArdorGrey View Post
And seriously along these lines, make the story good? I don't think this should be hard for square, but most of the 50-60 stories were crap. War was basically a RoeBroFest. And all about limsa again which made it feel more like marauder 2.0 than warrior expansion story.

Give us no abilities but make the story awesome and more involved with harnessing inner beast, iron will, (not the abilities) and overcoming insurmountable odds through sheer force of manliness rather than foo foo dark or light magics and I'll be happy.

If drk is silver age Guts, War is Golden Age Guts.
That seriously was a spa-day with the RoidsRoerriors questline...

I have to wonder though, how do we actually get more of a feeling of harnessing our Inner Beast? I mean, even as it is now, it doesn't feel like our Inner Beast is even really involved in the ability. It just feels like another mitigation tool, though at least one that has a somewhat uniquely modifiable usage rate. It's a solid tool, but it just doesn't feel especially relevant to the name. The same could be said for Equilibrium, but to a lesser degree imo; at least it lets you compensate for either form of sort of over-extending yourself (in HP or TP). If it was actually based more on what you were doing in each stance, and actually finding that equilibrium, then it'd fit much more to its name (though quite likely would not be as effective a tool). It'd be great to see something that actually gives identity intrinsically, not just by its own and surrounding abilities' practicality and synergy... as great a WAR as that does make.

P.S. In a way... as DRK-looking as the Berserker armor is, shouldn't that kinda be the WAR's thing?