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Thread: WAR 4.0

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  1. #1
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    fracture trait that makes it have some sort of fun/interesting effect in addition to the endlessly arguable dps increase in the realm of... 1% iirc?

    A leap(or charge/rushdown) attack and/or warcry. The leap attack would ideally be a low potency aoe with zone targeting, and either a dot or other additional effect like vuln up or a second stun or some sort of damage down effect. I'm sure all of these would cause outrage amongst drks and plds, even though GOOD drks are actually outparsing warriors these days.

    The warcry would have similar effects (maybe a dmg up or skillspeed up buff for 5/10s?) but with an additional wrath stack mechanic. If we want to get really fun make it do different things in defiance and deliverance.

    As far as raw defense goes I have to violently disagree with other suggestions. Raw intuition closed the only gap in warriors defensive options. Everyone compares RI to shelltron when if anything RI is like gimpy rampart and shelltron is like a gimpy but instant IB. At the most they should get at this point is something like another layer of bloodbath. Maybe something like life surge, I can see that being a lot of fun to stack with berserk and bloodbath.

    Everyone rants about fell cleave and ST dps, but RI has been one of warriors most empowering new tools imo. Giving War more defensive cds would further homogenize all tanks while allowing WAR to further monopolize the "best tank" slot.

    Of course if every tank got tankier and all these new additional abilities were needed to survive, this argument would be moot. But at some point defensive CD's are all planned and executed way easier than offensive cds. I think this is what the "tanks should be tankier" camp on these forums are missing. Tanking past a certain point hits a ceiling where you're just spamming additional CD's at additional points in any given fight. If you can't adapt to using some basic offensive CD's I have a hard time believing said players would feel any additional reward from a higher raw mitigation ceiling. Such a ceiling still wouldn't empower vit stacking or other bad play habits. People would still be frustrated but would come up with a different excuse to justify their personal shortcomings rather than "the evil dps meta".
    (2)
    Last edited by ArdorGrey; 01-17-2016 at 02:19 AM.